Cub3D/srcs/cast_ray/utils.c
2022-06-15 18:52:38 +02:00

53 lines
1.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/06/15 18:52:18 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
double deg_to_rad(double angle)
{
return (angle * 3.14159265358979323846 / 180.0);
}
double reset_angle(double angle)
{
if (angle > 359)
angle -= 360.0;
if (angle < 0)
angle += 360.0;
return (angle);
}
void ft_error(char *error_msg)
{
ft_putendl_fd(error_msg, 2);
exit(1);
}
void ft_exit(char *str, t_data *img)
{
ft_putstr_fd(str, 2);
quit_game(img);
}
void check_dir(char *path, t_data *img)
{
int fd;
fd = open(path, O_DIRECTORY);
if (fd >= 0)
{
close(fd);
ft_exit("Error\nTexture path is a directory\n", img);
}
close(fd);
}