put files into folders
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@ -6,47 +6,12 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
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/* Updated: 2022/06/15 18:49:14 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:52:18 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../../includes/Cub3D.h"
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// void free_texture(t_data *img)
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// {
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// if (img->map.texture.north)
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// free(img->map.texture.north);
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// if (img->map.texture.south)
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// free(img->map.texture.south);
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// if (img->map.texture.east)
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// free(img->map.texture.east);
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// if (img->map.texture.west)
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// free(img->map.texture.west);
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// }
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// int quit_game(t_data *img)
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// {
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// if (img->mlx)
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// {
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// if (img->mlx_win)
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// mlx_destroy_window(img->mlx, img->mlx_win);
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// mlx_destroy_display(img->mlx);
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// free(img->mlx);
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// }
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// free_texture(img);
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// if (img->map.simple_map)
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// free(img->map.simple_map);
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// if (img->to_be_free.tab)
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// free_double(img->to_be_free.tab);
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// if (img->to_be_free.tab_two)
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// free_double(img->to_be_free.tab_two);
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// if (img->to_be_free.str)
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// free(img->to_be_free.str);
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// if (img->to_be_free.fd != -1)
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// close(img->to_be_free.fd);
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// exit(1);
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// }
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double deg_to_rad(double angle)
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{
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return (angle * 3.14159265358979323846 / 180.0);
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@ -66,3 +31,22 @@ void ft_error(char *error_msg)
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ft_putendl_fd(error_msg, 2);
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exit(1);
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}
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void ft_exit(char *str, t_data *img)
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{
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ft_putstr_fd(str, 2);
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quit_game(img);
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}
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void check_dir(char *path, t_data *img)
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{
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int fd;
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fd = open(path, O_DIRECTORY);
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if (fd >= 0)
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{
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close(fd);
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ft_exit("Error\nTexture path is a directory\n", img);
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}
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close(fd);
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}
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@ -3,34 +3,15 @@
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/* ::: :::::::: */
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/* parse_map.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: sadjigui <sadjigui@student.42.fr> +#+ +:+ +#+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/10 17:54:25 by sadjigui #+# #+# */
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/* Updated: 2022/06/15 17:24:27 by sadjigui ### ########.fr */
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/* Updated: 2022/06/15 18:52:15 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../../includes/Cub3D.h"
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void check_dir(char *path, t_data *img)
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{
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int fd;
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fd = open(path, O_DIRECTORY);
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if (fd >= 0)
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{
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close(fd);
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ft_exit("Error\nTexture path is a directory\n", img);
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}
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close(fd);
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}
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void ft_exit(char *str, t_data *img)
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{
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ft_putstr_fd(str, 2);
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quit_game(img);
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}
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void verifie_texture_color(t_data *img)
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{
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if (img->map.texture.north == NULL)
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