Cub3D/srcs/utils.c
2022-06-15 18:21:20 +02:00

142 lines
3.5 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/06/15 18:13:51 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/Cub3D.h"
void free_texture(t_data *img)
{
if (img->map.texture.north)
free(img->map.texture.north);
if (img->map.texture.south)
free(img->map.texture.south);
if (img->map.texture.east)
free(img->map.texture.east);
if (img->map.texture.west)
free(img->map.texture.west);
}
int quit_game(t_data *img)
{
if (img->mlx)
{
if (img->mlx_win)
mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx);
free(img->mlx);
}
free_texture(img);
if (img->map.simple_map)
free(img->map.simple_map);
if (img->to_be_free.tab)
free_double(img->to_be_free.tab);
if (img->to_be_free.tab_two)
free_double(img->to_be_free.tab_two);
if (img->to_be_free.str)
free(img->to_be_free.str);
if (img->to_be_free.fd != -1)
close(img->to_be_free.fd);
exit(1);
}
double deg_to_rad(double angle)
{
return (angle * 3.14159265358979323846 / 180.0);
}
double reset_angle(double angle)
{
if (angle > 359)
angle -= 360.0;
if (angle < 0)
angle += 360.0;
return (angle);
}
void ft_error(char *error_msg)
{
ft_putendl_fd(error_msg, 2);
exit(1);
}
int update_pos(t_data *img)
{
int multiplicator;
if (img->player.shift == 1)
multiplicator = 4;
else
multiplicator = 2;
if (img->player.front == 1)
{
img->player.x += img->player.vx * multiplicator;
img->player.y += img->player.vy * multiplicator;
}
else if (img->player.front == -1)
{
img->player.x -= img->player.vx * multiplicator;
img->player.y -= img->player.vy * multiplicator;
}
if (img->player.side == 1)
{
img->player.x -= img->player.vy;
img->player.y += img->player.vx;
}
else if (img->player.side == -1)
{
img->player.x += img->player.vy;
img->player.y -= img->player.vx;
}
if (img->player.angle_side == -1)
{
img->player.angle += 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (img->player.angle_side == 1)
{
img->player.angle -= 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
return (0);
}
void set_back(t_data *img)
{
int x;
x = 0;
while (x < 512 * 960 * 4)
{
if (x > 512 * 960 * 2)
{
if (img->map.floor.b)
{
img->buffer[x + 0] = img->map.floor.b;
img->buffer[x + 1] = img->map.floor.g;
img->buffer[x + 2] = img->map.floor.r;
img->buffer[x + 3] = 0;
}
}
else
{
img->buffer[x + 0] = img->map.sky.b;
img->buffer[x + 1] = img->map.sky.g;
img->buffer[x + 2] = img->map.sky.r;
img->buffer[x + 3] = 0;
}
x += 4;
}
}