This commit is contained in:
kinou-p 2022-06-15 18:21:20 +02:00
parent b3c5638d6e
commit 6ff81b1c4d
8 changed files with 106 additions and 281 deletions

View File

@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/02 18:16:18 by apommier #+# #+# */
/* Updated: 2022/05/02 18:16:28 by apommier ### ########.fr */
/* Updated: 2022/06/15 17:49:23 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -51,4 +51,4 @@ void print_double_fd(char **tab, int fd)
i++;
}
}
}
}

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@ -12,77 +12,35 @@
#include "../includes/Cub3D.h"
void print_ray2(t_data *img, double vx, double vy, double dist)
int get_color(char R, char G, char B)
{
int i = -1;
int red = 0;
int color;
red = red << 8;
red +=255;
red = red << 8;
red = red << 8;
while (++i < dist)
{
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , red);
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , red);
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, red);
}
}
int get_color(char R, char G, char B)
{
int color = 0;
//printf("R= %d G= %d B= %d\n", R, G, B);
color = 0;
color = color << 8;
color += R;
//printf("color= %d\n", color);
color = color << 8;
color += G;
//printf("color= %d\n", color);
color = color << 8;
color += B;
//printf("color= %d\n", color);
return (color);
}
int get_red()
{
int red = 0;
red = red << 8;
red +=255;
red = red << 8;
red = red << 8;
return (red);
}
int get_dark_red()
{
int red = 0;
red = red << 8;
red +=139;
red = red << 8;
red = red << 8;
return (red);
}
void set_pixel(t_data *img, int color, int x, int y)
{
int pixel;
int pixel;
if (y < 0 || y > 520 || x < 0 || x > 960)
return ;
pixel = (y * img->size_line) + (x * 4);
if (img->endian == 1) // Most significant (Alpha) byte first
if (img->endian == 1)
{
img->buffer[pixel + 0] = 0;
img->buffer[pixel + 1] = (color >> 16) & 0xFF;
img->buffer[pixel + 2] = (color >> 8) & 0xFF;
img->buffer[pixel + 3] = (color) & 0xFF;
}
else if (img->endian == 0) // Least significant (Blue) byte first
else if (img->endian == 0)
{
img->buffer[pixel + 0] = (color) & 0xFF;
img->buffer[pixel + 1] = (color >> 8) & 0xFF;
@ -95,55 +53,60 @@ void draw_ray3d(t_data *img, t_ray ray)
{
double line_height;
double line_offset;
int x = 0;
double y = 0;
int mx = 0;
int my = 0;
int color;
int texture_size = 64;
int x;
double y;
int mx;
int my;
int color;
double gap;
double myy;
line_height = /*img->map.size*/64 * 960 / ray.dist;
x = 0;
y = 0;
mx = 0;
my = 0;
line_height = 64 * 960 / ray.dist;
line_offset = 256 - ((int)line_height) / 2;
double gap = 1;
double myy = 0;
y = 0;
my = 0;
myy = 0;
gap = (texture_size / line_height);
mx = ((int)ray.mp) % texture_size;
if (line_height > 512)
gap = 1;
myy = 0;
y = 0;
my = 0;
myy = 0;
gap = (64 / line_height);
mx = ((int)ray.mp) % 64;
if (line_height > 512)
{
line_offset = 0;
myy = gap * ((line_height - 512) / 2);
}
while (y < line_height - 8 && y < 512)
{
myy += gap;
my = (int)myy;
ray.pixel = ((my) * 64 + mx) * 3 + 1;
x = -1;
if (ray.pixel >= 12290 || ray.pixel < 0)
return ;
else if (ray.pixel > 0)
{
line_offset = 0;
myy = gap * ((line_height - 512) / 2);
if (ray.texture_type == 'N' && img->map.texture.north)
color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
else if (ray.texture_type == 'S' && img->map.texture.south)
color = get_color(img->map.texture.south[ray.pixel], img->map.texture.south[ray.pixel + 1], img->map.texture.south[ray.pixel + 2]);
else if (ray.texture_type == 'W' && img->map.texture.west)
color = get_color(img->map.texture.west[ray.pixel], img->map.texture.west[ray.pixel + 1], img->map.texture.west[ray.pixel + 2]);
else if (ray.texture_type == 'E' && img->map.texture.east)
color = get_color(img->map.texture.east[ray.pixel], img->map.texture.east[ray.pixel + 1], img->map.texture.east[ray.pixel + 2]);
}
while (y < line_height - 8 && y < 512)
else
color = 0;
while (++x < /*img->map.x / 2*/4)
{
myy += gap;
my = (int)myy;//gap;
ray.pixel = ((my) * 64 + mx)* 3 + 1;
x = -1;
if (ray.pixel >= 12290 || ray.pixel < 0)//here read
return ;
else if (ray.pixel > 0)
{
if (ray.texture_type == 'N' && img->map.texture.north)
color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
else if (ray.texture_type == 'S' && img->map.texture.south)
color = get_color(img->map.texture.south[ray.pixel], img->map.texture.south[ray.pixel + 1], img->map.texture.south[ray.pixel + 2]);
else if (ray.texture_type == 'W' && img->map.texture.west)
color = get_color(img->map.texture.west[ray.pixel], img->map.texture.west[ray.pixel + 1], img->map.texture.west[ray.pixel + 2]);
else if (ray.texture_type == 'E' && img->map.texture.east)
color = get_color(img->map.texture.east[ray.pixel], img->map.texture.east[ray.pixel + 1], img->map.texture.east[ray.pixel + 2]);
}
else
color = 0;
while (++x < /*img->map.x / 2*/4)
{
set_pixel(img, color, ray.index * /*(img->map.x / 2)*/4 + x, y + line_offset);
}
y++;
set_pixel(img, color, ray.index * /*(img->map.x / 2)*/4 + x, y + line_offset);
}
x++;
y++;
}
x++;
}
void draw_ray(t_data *img)

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
/* Updated: 2022/06/15 17:25:21 by apommier ### ########.fr */
/* Updated: 2022/06/15 18:10:05 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -42,7 +42,7 @@ void put_texture_in_struct(char type, unsigned char *texture, t_data *img)
int is_nbr(char *str)
{
int i;
int i;
i = 0;
while (str[i])
@ -54,17 +54,18 @@ int is_nbr(char *str)
return (1);
}
unsigned char *get_texture(char type, char *path, t_data *img)//change in list
unsigned char *get_texture(char type, char *path, t_data *img)
{
int fd;
unsigned char *ret;
int count;
char *swap = 0;
int fd;
unsigned char *ret;
int count;
char *swap;
swap = 0;
(void)type;
count = 0;
if (!path)
return(0);
return (0);
fd = open(path, O_DIRECTORY);
if (fd >= 0)
{
@ -107,7 +108,8 @@ unsigned char *get_texture(char type, char *path, t_data *img)//change in list
}
if (swap)
swap[ft_strlen(swap) - 1] = 0;
if ((swap && is_nbr(swap) && ft_strlen(swap) <= 3 && ft_atoi(swap) <= 255 && ft_atoi(swap) >= 0) || !count)
if ((swap && is_nbr(swap) && ft_strlen(swap) <= 3
&& ft_atoi(swap) <= 255 && ft_atoi(swap) >= 0) || !count)
ret[count] = (unsigned char)ft_atoi(swap);
else if (swap)
{

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
/* Updated: 2022/06/15 17:16:33 by apommier ### ########.fr */
/* Updated: 2022/06/15 18:11:33 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -48,9 +48,9 @@ int key_pressed(int type, t_data *img)
img->player.side = -1;
else if (type == 'd')
img->player.side = 1;
else if (type == 65361)//fleche gauche
else if (type == 65361)
img->player.angle_side = -1;
else if (type == 65363)//fleche droite
else if (type == 65363)
img->player.angle_side = 1;
else if (type == 65505)
img->player.shift = 1;
@ -67,9 +67,9 @@ int key_released(int type, t_data *img)
img->player.side = 0;
else if (type == 'd')
img->player.side = 0;
else if (type == 65361)//fleche gauche
else if (type == 65361)
img->player.angle_side = 0;
else if (type == 65363)//fleche droite
else if (type == 65363)
img->player.angle_side = 0;
else if (type == 65505)
img->player.shift = 0;
@ -90,8 +90,6 @@ int main(int argc, char **argv)
if (argc != 2)
ft_error("Error\nBad number of arguments, only need a map\n");
set_map_player(&img);
img.player.x = 0;
img.player.y = 0;
if (check_map(argv, &img))
return (0);
img.mlx = mlx_init();
@ -100,10 +98,6 @@ int main(int argc, char **argv)
img.mlx_win = mlx_new_window(img.mlx, 960, 512, "Cub3D");
img.player.vx = cos(deg_to_rad(img.player.angle));
img.player.vy = sin(deg_to_rad(img.player.angle));
img.player.front = 0;
img.player.side = 0;
img.player.angle_side = 0;
img.player.shift = 0;
mlx_hook(img.mlx_win, 2, 1L << 0, key_pressed, &img);
mlx_hook(img.mlx_win, 3, 1L << 1, key_released, &img);
mlx_loop_hook(img.mlx, loop, &img);

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@ -1,94 +0,0 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* parsing.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: sadjigui <sadjigui@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/24 14:17:25 by sadjigui #+# #+# */
/* Updated: 2022/05/24 14:49:21 by sadjigui ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/Cub3D.h"
int parsing(char **av);
{
char *line;
int fd;
int i;
i = 0;
fd = open(argv[1], O_RDONLY);
if (fd == -1)
ft_error("Error: Open call fail");
line = get_next_line(fd);
while (line != NULL)
i++;
close(fd);
if (set_map_test)
return (1);
return (ret_map);
}
int set_map_test(char **av, int size)
{
char *line;
char **map;
int fd;
int i;
i = 0;
fd = open(argv[1], O_RDONLY);
if (fd == -1)
ft_error("Error: Open call fail");
map = malloc(sizeof(char *) * (size + 1));
if (!map)
return (0);
line = get_next_line(fd);
while (line != NULL)
{
map[i] = line;
free(line);
line = get_next_line(fd);
i++;
}
map[i] = 0;
test_map(map, size);
// free map
close(fd);
}
char *out_of_map(int size)
{
int i;
char *str;
i = 0;
str = malloc(sizeof(char) * (size + 1));
if (!str)
return (NULL);
while (i < size)
{
str[i] = '3';
i++;
}
return (str);
}
int test_map(char **map, int height)
{
char **tmp;
int width;
int i;
i = 0;
width = find_max(map);
tmp = malloc(sizeof(char *) * (height + 3));
if (!tmp)
return (0);
while (tmp[i])
{
tmp[i] = out_of_map(width);
}
}

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/11 01:00:17 by apommier #+# #+# */
/* Updated: 2022/06/15 17:42:02 by apommier ### ########.fr */
/* Updated: 2022/06/15 18:16:40 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -26,7 +26,7 @@ int next_space_index(char *str, int i)
return (i);
}
char *transform_map(char **double_map, t_data *img)
char *transform_map(char **double_map, t_data *img)
{
char *map;
int i;
@ -82,8 +82,8 @@ void set_texture_file(char *str, t_data *img, char c)
void check_value(char **tab, t_data *img)
{
int i;
int j;
int i;
int j;
i = 0;
while (tab[i])
@ -101,11 +101,14 @@ void check_value(char **tab, t_data *img)
void set_color_utils(char **tab, t_color *rgb, t_data *img)
{
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[0]) >= 0 && ft_atoi(tab[0]) <= 255))
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[0]) >= 0
&& ft_atoi(tab[0]) <= 255))
ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[1]) >= 0 && ft_atoi(tab[1]) <= 255))
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[1]) >= 0
&& ft_atoi(tab[1]) <= 255))
ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[2]) >= 0 && ft_atoi(tab[2]) <= 255))
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[2]) >= 0
&& ft_atoi(tab[2]) <= 255))
ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
check_value(tab, img);
rgb->r = (unsigned char)ft_atoi(tab[0]);
@ -118,7 +121,7 @@ void set_color(char *str, t_data *img)
{
char c;
int index;
char **tab;
char **tab;
index = -1;
while (str[++index])
@ -140,7 +143,7 @@ void set_color(char *str, t_data *img)
img->to_be_free.tab_two = 0;
}
int check_texture_color(char **tab, t_data *img)
int check_texture_color(char **tab, t_data *img)
{
int next;
int index;
@ -153,9 +156,13 @@ int check_texture_color(char **tab, t_data *img)
ft_exit("Error\nBad syntax in map file (identifier)\n", img);
while (index < next)
{
if (next_space(tab[index], 0) == 'N' || next_space(tab[index], 0) == 'S' || next_space(tab[index], 0) == 'W' || next_space(tab[index], 0) == 'E')
if (next_space(tab[index], 0) == 'N'
|| next_space(tab[index], 0) == 'S'
|| next_space(tab[index], 0) == 'W'
|| next_space(tab[index], 0) == 'E')
set_texture_file(tab[index], img, next_space(tab[index], 0));
else if (next_space(tab[index], 0) == 'F' || next_space(tab[index], 0) == 'C')
else if (next_space(tab[index], 0) == 'F'
|| next_space(tab[index], 0) == 'C')
set_color(tab[index], img);
else if (next_space(tab[index], 0))
ft_exit("Error\nBad syntax in map file (identifier)\n", img);

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@ -1,44 +0,0 @@
#include "../includes/Cub3D.h"
int main()
{
void *mlx = mlx_init();
void *win = mlx_new_window(mlx, 640, 360, "Tutorial Window - Create Image");
void *image = mlx_new_image(mlx, 640, 360);
// The following code goes here.
int pixel_bits;
int line_bytes;
int endian;
char *buffer = mlx_get_data_addr(image, &pixel_bits, &line_bytes, &endian);
int color = 0xABCDEF;
if (pixel_bits != 32)
color = mlx_get_color_value(mlx, color);
for(int y = 0; y < 360; ++y)
for(int x = 0; x < 640; ++x)
{
int pixel = (y * line_bytes) + (x * 4);
if (endian == 1) // Most significant (Alpha) byte first
{
buffer[pixel + 0] = (color >> 24);
buffer[pixel + 1] = (color >> 16) & 0xFF;
buffer[pixel + 2] = (color >> 8) & 0xFF;
buffer[pixel + 3] = (color) & 0xFF;
}
else if (endian == 0) // Least significant (Blue) byte first
{
buffer[pixel + 0] = (color) & 0xFF;
buffer[pixel + 1] = (color >> 8) & 0xFF;
buffer[pixel + 2] = (color >> 16) & 0xFF;
buffer[pixel + 3] = (color >> 24);
}
}
mlx_put_image_to_window(mlx, win, image, 0, 0);
mlx_loop(mlx);
}

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/06/15 15:53:35 by apommier ### ########.fr */
/* Updated: 2022/06/15 18:13:51 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -44,18 +44,15 @@ int quit_game(t_data *img)
free(img->to_be_free.str);
if (img->to_be_free.fd != -1)
close(img->to_be_free.fd);
//free(img->map.texture.north);
//free_double(img->map);
exit(0);
exit(1);
}
double deg_to_rad(double angle)
double deg_to_rad(double angle)
{
return (angle * 3.14159265358979323846 / 180.0);
}
double reset_angle(double angle)
double reset_angle(double angle)
{
if (angle > 359)
angle -= 360.0;
@ -72,11 +69,11 @@ void ft_error(char *error_msg)
int update_pos(t_data *img)
{
int multiplicator;
int multiplicator;
if (img->player.shift == 1)
multiplicator = 4;
else
else
multiplicator = 2;
if (img->player.front == 1)
{
@ -90,22 +87,22 @@ int update_pos(t_data *img)
}
if (img->player.side == 1)
{
img->player.x -= img->player.vy ;
img->player.y += img->player.vx ;
img->player.x -= img->player.vy;
img->player.y += img->player.vx;
}
else if (img->player.side == -1)
{
img->player.x += img->player.vy; //* 5;
img->player.y -= img->player.vx; //* 5;
img->player.x += img->player.vy;
img->player.y -= img->player.vx;
}
if (img->player.angle_side == -1)//fleche gauche
if (img->player.angle_side == -1)
{
img->player.angle += 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (img->player.angle_side == 1)//fleche droite
else if (img->player.angle_side == 1)
{
img->player.angle -= 1;
img->player.angle = reset_angle(img->player.angle);
@ -115,9 +112,9 @@ int update_pos(t_data *img)
return (0);
}
void set_back(t_data *img)
void set_back(t_data *img)
{
int x;
int x;
x = 0;
while (x < 512 * 960 * 4)
@ -128,7 +125,7 @@ void set_back(t_data *img)
{
img->buffer[x + 0] = img->map.floor.b;
img->buffer[x + 1] = img->map.floor.g;
img->buffer[x + 2] =img->map.floor.r;
img->buffer[x + 2] = img->map.floor.r;
img->buffer[x + 3] = 0;
}
}
@ -136,7 +133,7 @@ void set_back(t_data *img)
{
img->buffer[x + 0] = img->map.sky.b;
img->buffer[x + 1] = img->map.sky.g;
img->buffer[x + 2] =img->map.sky.r;
img->buffer[x + 2] = img->map.sky.r;
img->buffer[x + 3] = 0;
}
x += 4;