Cub3D/srcs/main.c
2022-05-03 17:18:04 +02:00

129 lines
3.1 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
/* Updated: 2022/05/03 17:13:33 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "Cub3D.h"
void print_ray(t_data *img)
{
int i = -1;
while (++i < 15)
{
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 255);
}
}
char **set_map(char **argv)
{
char **map_tab;
char *map;
char *del;
char *swap;
int fd;
map = 0;
fd = open(argv[1], O_RDONLY);
if (fd == -1)
ft_error("Error: Open call fail");
swap = get_next_line(fd);
while (swap)
{
del = map;
map = ft_strjoin(map, swap);
free(swap);
swap = get_next_line(fd);
free(del);
}
close(fd);
map_tab = ft_split(map, '\n');
free(map);
if (!map_tab)
ft_error("Error: Map file is empty");
return (map_tab);
}
void print_case(char type, t_data *img, int y, int x)
{
int *buffer = 0;
int img_width;
int img_height;
if (type == '1')
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/snow_tree.xpm",
&img_width, &img_height);
else
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm",
&img_width, &img_height);
if (!buffer)
ft_error("no buffer");
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x, y);
mlx_destroy_image(img->mlx, buffer);
}
void print_map(char **map, t_data *img)
{
int i;
int j;
int x = 0;
int y = 0;
i = 0;
j = 0;
while (map[j])
{
x = 0;
i = 0;
while (map[j][i])
{
print_case(map[j][i], img, (j * 32) + y, (i * 32) + x);
i++;
x++;
}
j++;
y++;
}
}
void print_player(player player, t_data *img)
{
int *buffer = 0;
int img_width;
int img_height;
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/player.xpm",
&img_width, &img_height);
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x, player.y);
mlx_destroy_image(img->mlx, buffer);
}
int main(int argc, char **argv)
{
t_data img;
if (argc != 2)
ft_error("Error: bad number of arguments");
img.mlx = mlx_init();
if (!img.mlx)
ft_error("Error: mlx_init fail");
img.map = set_map(argv);
img.mlx_win = mlx_new_window(img.mlx, 1024, 512, "Cub3D");
img.player.x = 250;
img.player.y = 250;
img.player.vx = PI / 2;
img.player.vy = PI / 2;
img.player.angle = 0;
print_map(img.map, &img);
print_player(img.player, &img);
mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img);
mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img);
mlx_loop(img.mlx);
}