/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/13 16:42:55 by apommier #+# #+# */ /* Updated: 2022/05/03 17:13:33 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "Cub3D.h" void print_ray(t_data *img) { int i = -1; while (++i < 15) { mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 255); } } char **set_map(char **argv) { char **map_tab; char *map; char *del; char *swap; int fd; map = 0; fd = open(argv[1], O_RDONLY); if (fd == -1) ft_error("Error: Open call fail"); swap = get_next_line(fd); while (swap) { del = map; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } close(fd); map_tab = ft_split(map, '\n'); free(map); if (!map_tab) ft_error("Error: Map file is empty"); return (map_tab); } void print_case(char type, t_data *img, int y, int x) { int *buffer = 0; int img_width; int img_height; if (type == '1') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/snow_tree.xpm", &img_width, &img_height); else buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm", &img_width, &img_height); if (!buffer) ft_error("no buffer"); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x, y); mlx_destroy_image(img->mlx, buffer); } void print_map(char **map, t_data *img) { int i; int j; int x = 0; int y = 0; i = 0; j = 0; while (map[j]) { x = 0; i = 0; while (map[j][i]) { print_case(map[j][i], img, (j * 32) + y, (i * 32) + x); i++; x++; } j++; y++; } } void print_player(player player, t_data *img) { int *buffer = 0; int img_width; int img_height; buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/player.xpm", &img_width, &img_height); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x, player.y); mlx_destroy_image(img->mlx, buffer); } int main(int argc, char **argv) { t_data img; if (argc != 2) ft_error("Error: bad number of arguments"); img.mlx = mlx_init(); if (!img.mlx) ft_error("Error: mlx_init fail"); img.map = set_map(argv); img.mlx_win = mlx_new_window(img.mlx, 1024, 512, "Cub3D"); img.player.x = 250; img.player.y = 250; img.player.vx = PI / 2; img.player.vy = PI / 2; img.player.angle = 0; print_map(img.map, &img); print_player(img.player, &img); mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img); mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img); mlx_loop(img.mlx); }