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bdd5a6e046
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add player position
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2022-06-14 15:26:12 +02:00 |
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deacf577c2
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add sprint
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2022-06-14 15:01:21 +02:00 |
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Elisee ADJIGUIDI
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1775902593
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angle
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2022-06-14 14:57:46 +02:00 |
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6db01fbcaa
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add textures and more fluidity
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2022-06-14 01:04:49 +02:00 |
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9fba725d19
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add textures and more fluidity
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2022-06-14 01:01:30 +02:00 |
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Elisee ADJIGUIDI
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fed234e998
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map parse \n
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2022-06-13 20:09:47 +02:00 |
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a2ecf32195
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fix leak and invalid read when not in map
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2022-06-13 12:43:34 +02:00 |
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99c3b6376b
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fix 1 000 000 problem
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2022-06-13 11:14:41 +02:00 |
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edba4a3e76
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fix 1 000 000 problem
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2022-06-12 21:13:49 +02:00 |
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PrStein
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c7e4b14f33
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error msg
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2022-06-08 16:46:37 +02:00 |
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PrStein
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ef7910cec6
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free alloc
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2022-06-07 21:33:55 +02:00 |
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PrStein
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36ac92d662
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parser2
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2022-06-07 20:20:31 +02:00 |
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PrStein
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099cc193bd
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parsing
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2022-06-07 20:15:32 +02:00 |
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4dc99cd0de
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fix leak
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2022-06-06 21:39:22 +02:00 |
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ae3d45cbba
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optimisation when close to wall
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2022-06-06 21:33:47 +02:00 |
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537c73b02c
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fix botoom line add floor and sky
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2022-06-01 19:23:23 +02:00 |
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d895b3f4cc
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put_image instead of pixel_put
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2022-05-20 19:02:06 +02:00 |
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e731d9d1ba
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full screen
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2022-05-19 19:34:30 +02:00 |
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95d5361d7a
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add textures
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2022-05-18 19:15:19 +02:00 |
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83d429796c
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better background in 3D
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2022-05-05 03:07:10 +02:00 |
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6b370aa76d
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fix warning
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2022-05-05 02:53:40 +02:00 |
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92fb4aca15
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fix warning
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2022-05-05 02:51:53 +02:00 |
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9e4e7f41c8
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print 2D map and ray in 3D
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2022-05-05 02:40:45 +02:00 |
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850ddb299a
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fix mini leak
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2022-05-04 21:18:43 +02:00 |
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4aa227ae33
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ray casting start working
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2022-05-04 20:56:58 +02:00 |
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be27eab42c
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start ray casting
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2022-05-04 18:37:53 +02:00 |
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e9262b7fdd
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add libft
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2022-05-03 17:20:10 +02:00 |
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3a5a4a5435
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remove libft
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2022-05-03 17:18:52 +02:00 |
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2c99ac666e
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first commit
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2022-05-03 17:18:04 +02:00 |
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