full screen
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
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/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
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/* Updated: 2022/05/17 22:51:01 by apommier ### ########.fr */
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/* Updated: 2022/05/19 14:19:57 by apommier ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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@ -26,10 +26,10 @@
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# define PI 3.1415926535
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# define PI 3.1415926535
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typedef struct ray_info{
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typedef struct ray_info{
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float ty;
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double ty;
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float tx;
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double tx;
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float mp;
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double mp;
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float dist;
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double dist;
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int index;
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int index;
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int wall_type;
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int wall_type;
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int pixel;
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int pixel;
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@ -57,16 +57,18 @@ typedef struct map_information{
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typedef struct player_position
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typedef struct player_position
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{
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{
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float x;
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double x;
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float y;
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double y;
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float angle;
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double angle;
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float vx;
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double vx;
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float vy;
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double vy;
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} player;
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} player;
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typedef struct s_data {
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typedef struct s_data {
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void *mlx;
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void *mlx;
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void *mlx_win;
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void *mlx_win;
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void *mlx_test;
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void *mlx_win_test;
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char **double_map;
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char **double_map;
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map_info map;
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map_info map;
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player player;
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player player;
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@ -74,8 +76,8 @@ typedef struct s_data {
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int *get_texture(int type);
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int *get_texture(int type);
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int get_color(char one, char two, char three);
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int get_color(char one, char two, char three);
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int reset_angle(int angle);
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double reset_angle(double angle);
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float deg_to_rad(int angle);
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double deg_to_rad(double angle);
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void draw_ray(t_data *img);
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void draw_ray(t_data *img);
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void print_ray(t_data *img);
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void print_ray(t_data *img);
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int key_press(int code, t_data *img);
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int key_press(int code, t_data *img);
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113
srcs/cast_ray.c
113
srcs/cast_ray.c
@ -6,26 +6,27 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/04 18:08:14 by apommier #+# #+# */
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/* Created: 2022/05/04 18:08:14 by apommier #+# #+# */
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/* Updated: 2022/05/18 19:13:39 by apommier ### ########.fr */
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/* Updated: 2022/05/19 19:04:22 by apommier ### ########.fr */
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/* */
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/* */
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/* ************************************************************************** */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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#include "../includes/Cub3D.h"
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void print_ray2(t_data *img, float vx, float vy, float dist)
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void print_ray2(t_data *img, double vx, double vy, double dist)
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{
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{
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int i = -1;
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int i = -1;
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int red = 0;
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int red = 0;
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//printf("in print ray2\n");
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red = red << 8;
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red = red << 8;
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red +=255;
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red +=255;
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red = red << 8;
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red = red << 8;
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red = red << 8;
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red = red << 8;
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while (++i < dist)
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while (++i < dist)
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{
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{
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mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, red);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, red);
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}
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}
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}
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}
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@ -66,13 +67,13 @@ int get_dark_red()
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void draw_ray3d(t_data *img, ray ray)
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void draw_ray3d(t_data *img, ray ray)
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{
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{
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float line_height;
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double line_height;
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float line_offset;
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double line_offset;
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int x = 0;
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int x = 0;
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float y = 0;
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double y = 0;
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int mx = 0;
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int mx = 0;
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int my = 0;
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int my = 0;
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int pixel;
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//int pixel;
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int color;
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int color;
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int texture_size = 64;
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int texture_size = 64;
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//char *wall;
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//char *wall;
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@ -89,8 +90,8 @@ void draw_ray3d(t_data *img, ray ray)
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}*/
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}*/
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// float ty=ty_off*ty_step;//+hmt*32;
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// double ty=ty_off*ty_step;//+hmt*32;
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// float tx;
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// double tx;
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// if(shade==1)
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// if(shade==1)
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// {
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// {
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// tx=(int)(rx/2.0)%32;
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// tx=(int)(rx/2.0)%32;
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@ -106,17 +107,17 @@ void draw_ray3d(t_data *img, ray ray)
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//pixel = ((int)ty * 32 + (int)tx) * 3 + (hmt * 32 * 32 * 3);
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//pixel = ((int)ty * 32 + (int)tx) * 3 + (hmt * 32 * 32 * 3);
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int copy = ray.ty;
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//int copy = ray.ty;
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//i = 0;
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//i = 0;
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line_height = img->map.size * 320 / ray.dist;
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line_height = img->map.size * 960 / ray.dist;
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if (line_height > 320)
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//if (line_height > 512)
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line_height = 320;
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// line_height = 512;
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line_offset = 160 - line_height / 2;
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line_offset = 256 - line_height / 2;
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float gap = 1;
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double gap = 1;
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float old_y = 0;
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//double old_y = 0;
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float myy = 0;
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double myy = 0;
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printf("mp= %f modulo texture_size= %d\n", ray.mp, ((int)ray.mp / 4) % texture_size);
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//printf("mp= %f modulo texture_size= %d\n", ray.mp, ((int)ray.mp / 4) % texture_size);
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//while (x < 8)
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//while (x < 8)
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//{
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//{
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myy = 0;
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myy = 0;
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//double step = 1.0 * texHeight / lineHeight;
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//double step = 1.0 * texHeight / lineHeight;
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gap = (texture_size / line_height);
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gap = (texture_size / line_height);
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old_y = 0;
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//old_y = 0;
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//ray.ty = ;
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//ray.ty = ;
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mx = ((int)ray.mp) % texture_size;
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mx = ((int)ray.mp) % texture_size;
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//int texX = int(wallX * double(texWidth));
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//int texX = int(wallX * double(texWidth));
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@ -148,18 +149,18 @@ void draw_ray3d(t_data *img, ray ray)
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//ray.pixel = ((((int)ray.mp) % 16) * 16 + gap /*+ x*/) * 3 + 1 ;
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//ray.pixel = ((((int)ray.mp) % 16) * 16 + gap /*+ x*/) * 3 + 1 ;
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ray.pixel = ((my) * texture_size + mx)* 3 - 1;
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ray.pixel = ((my) * texture_size + mx)* 3 - 1;
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x = -1;
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x = -1;
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//printf("my= %d mx= %d pixel= %d\n", my, mx, ray.pixel);
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//printf("x= %d y= %f pixel= %d\n", ray.index /** 2 + 530 + x*/, y, ray.pixel);
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color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
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color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
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while (++x < 8)
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while (++x < 4)
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{
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{
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if (ray.wall_type)
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if (ray.wall_type)
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mlx_pixel_put(img->mlx, img->mlx_win, ray.index * 8 + 530 + x, y + line_offset , color);
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mlx_pixel_put(img->mlx, img->mlx_win, ray.index * 4 + x, y + line_offset , color);
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else
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else
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mlx_pixel_put(img->mlx, img->mlx_win, ray.index * 8 + 530 + x, y + line_offset , (color >> 1) & 8355711);
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mlx_pixel_put(img->mlx, img->mlx_win, ray.index * 4 + x, y + line_offset , (color >> 1) & 8355711);
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}
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}
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//printf("pixel=%d ", ray.pixel);
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//printf("pixel=%d ", ray.pixel);
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//if (ray.wall_type)
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//if (ray.wall_type)
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int l = 0;
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//int l = 0;
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//while (l < 8)
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//while (l < 8)
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//{
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//{
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//x = -1;
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//x = -1;
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}
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}
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x++;
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x++;
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//}
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//}
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printf("\n");
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//printf("\n");
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//ray.tx++;
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//ray.tx++;
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}
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}
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void draw_ray(t_data *img)
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void draw_ray(t_data *img)
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{
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{
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float ray_angle = 0; //ray angle
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double ray_angle = 0; //ray angle
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float ray_y = 0; //where ray touch x
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double ray_y = 0; //where ray touch x
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float ray_x = 0; //where ray touch y
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double ray_x = 0; //where ray touch y
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float next_x = 0;
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double next_x = 0;
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float next_y = 0;
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double next_y = 0;
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float dist_v;
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double dist_v;
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float dist_h;
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double dist_h;
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float dist_f;
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double dist_f;
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float vx = 0;
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double vx = 0;
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float vy = 0;
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double vy = 0;
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int count = 0;
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int count = 0;
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float aTan = 0;
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double aTan = 0;
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int nb_ray = -1;
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int nb_ray = -1;
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int my = 0;
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int my = 0;
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int mx = 0;
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int mx = 0;
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int mp = 0;
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int mp = 0;
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(void)dist_f;
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(void)dist_f;
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printf("---NEW RAY----\n\n");
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//printf("---NEW RAY----\n\n");
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//printf("\nENTER DRAW RAY\n");
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//printf("\nENTER DRAW RAY\n");
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//while (++k < ft_strlen(img->map.simple_map))
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//while (++k < ft_strlen(img->map.simple_map))
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// printf("%d--- %c\n", k, img->map.simple_map[k]);
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// printf("%d--- %c\n", k, img->map.simple_map[k]);
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@ -206,7 +207,7 @@ void draw_ray(t_data *img)
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count = 0;
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count = 0;
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ray_angle = reset_angle(img->player.angle + 30);
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ray_angle = reset_angle(img->player.angle + 30);
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//ray_angle = reset_angle(img->player.angle);
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//ray_angle = reset_angle(img->player.angle);
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while (++nb_ray < 60)
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while (++nb_ray < 240)
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{
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{
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//if (nb_ray)
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//if (nb_ray)
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@ -218,6 +219,12 @@ void draw_ray(t_data *img)
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//printf("player_angle= %f ray_angle= %f\n", img->player.angle, ray_angle);
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//printf("player_angle= %f ray_angle= %f\n", img->player.angle, ray_angle);
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//----------start vertical ray----------
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//----------start vertical ray----------
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aTan = tan(deg_to_rad(ray_angle));
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aTan = tan(deg_to_rad(ray_angle));
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//if (aTan != tan(deg_to_rad(ray_angle - 0.25)))
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//double test = 0.1111111111111;
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//printf("test= %f\n", test);
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//printf("ray_angle = %f\n", ray_angle);
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//printf("in atan= %f\n", deg_to_rad(ray_angle));
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//printf("atan= %f\n", aTan);
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if (cos(deg_to_rad(ray_angle)) > 0.001)//looking left
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if (cos(deg_to_rad(ray_angle)) > 0.001)//looking left
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{
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{
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ray_x = (((int)img->player.x>>6)<<6) + 64;
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ray_x = (((int)img->player.x>>6)<<6) + 64;
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@ -322,29 +329,29 @@ void draw_ray(t_data *img)
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if (dist_h != -1 && (dist_h < dist_v || dist_v == -1))
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if (dist_h != -1 && (dist_h < dist_v || dist_v == -1))
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{
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{
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print_ray2(img, cos(deg_to_rad(ray_angle)), -sin(deg_to_rad(ray_angle)), fabs(dist_h));
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//print_ray2(img, cos(deg_to_rad(ray_angle)), -sin(deg_to_rad(ray_angle)), fabs(dist_h));
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dist_f = dist_h;
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dist_f = dist_h;
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printf("rx= %f ry= %f\n", ray_x, ray_y);
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//printf("rx= %f ry= %f\n", ray_x, ray_y);
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ray_info.mp = ray_x;
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ray_info.mp = ray_x;
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wall_type = 0;
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wall_type = 0;
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}
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}
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else if (dist_v != -1)
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else if (dist_v != -1)
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{
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{
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dist_f = dist_v;
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dist_f = dist_v;
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printf("vx= %f vy= %f\n", vx, vy);
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//printf("vx= %f vy= %f\n", vx, vy);
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ray_x = vx;
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ray_x = vx;
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ray_y = vy;
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ray_y = vy;
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ray_info.mp = vy;
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ray_info.mp = vy;
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print_ray2(img, cos(deg_to_rad(ray_angle)), -sin(deg_to_rad(ray_angle)), fabs(dist_v));
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//print_ray2(img, cos(deg_to_rad(ray_angle)), -sin(deg_to_rad(ray_angle)), fabs(dist_v));
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wall_type = 1;
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wall_type = 1;
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}
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}
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else
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else
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dist_f = 0;
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dist_f = 0;
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float tx;
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double tx;
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float ty_off = 0;
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//double ty_off = 0;
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float ty_step = 32.0/dist_f;
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//double ty_step = 32.0/dist_f;
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//float ty = ;
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//double ty = ;
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/*if(dist_f > 640)
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/*if(dist_f > 640)
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{
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{
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ty_off = (dist_f - 320) / 2.0;
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ty_off = (dist_f - 320) / 2.0;
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@ -356,17 +363,19 @@ void draw_ray(t_data *img)
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//if(ray_angle > 180)
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//if(ray_angle > 180)
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// tx = 15 - tx;
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// tx = 15 - tx;
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//ray_info.pixel = ((int)ty * 16 + (int)tx) * 3 + 3;
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//ray_info.pixel = ((int)ty * 16 + (int)tx) * 3 + 3;
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printf("nb_ray= %d\n", nb_ray);
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//printf("nb_ray= %d\n", nb_ray);
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ray_info.ty = ray_y;
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ray_info.ty = ray_y;
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ray_info.tx = ray_x;
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ray_info.tx = ray_x;
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//ray_info.mp = ray_info.mp / 2;
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ray_info.index = nb_ray;
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ray_info.index = nb_ray;
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ray_info.wall_type = wall_type;
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ray_info.wall_type = wall_type;
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int ca = reset_angle(img->player.angle - ray_angle); //fisheye
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int ca = reset_angle(img->player.angle - ray_angle); //fisheye
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dist_f = dist_f * cos(deg_to_rad(ca));
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dist_f = dist_f * cos(deg_to_rad(ca));
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ray_info.dist = dist_f; //fisheye
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ray_info.dist = dist_f; //fisheye
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draw_ray3d(img, ray_info);
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draw_ray3d(img, ray_info);
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//ray_angle -= 0.5;
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ray_angle = reset_angle(ray_angle - 1);
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//printf("entre ray_angle = %f\n", ray_angle);
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ray_angle = reset_angle(ray_angle - 0.25);
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//printf("after ray_angle = %f\n", ray_angle);
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}
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}
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}
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}
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@ -6,7 +6,7 @@
|
|||||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
|
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
|
||||||
/* Updated: 2022/05/17 23:49:38 by apommier ### ########.fr */
|
/* Updated: 2022/05/19 19:11:07 by apommier ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -16,12 +16,10 @@ int *get_texture(int type)
|
|||||||
{
|
{
|
||||||
int fd;
|
int fd;
|
||||||
int *ret;
|
int *ret;
|
||||||
//int start = 1;
|
|
||||||
int count;
|
int count;
|
||||||
int len;
|
|
||||||
char *swap = 0;
|
char *swap = 0;
|
||||||
|
|
||||||
//line = 0;
|
(void)type;
|
||||||
count = 0;
|
count = 0;
|
||||||
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
|
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
|
||||||
while (swap || !count)
|
while (swap || !count)
|
||||||
@ -33,54 +31,20 @@ int *get_texture(int type)
|
|||||||
}
|
}
|
||||||
close(fd);
|
close(fd);
|
||||||
ret = ft_calloc(sizeof(int), count + 1);
|
ret = ft_calloc(sizeof(int), count + 1);
|
||||||
//char **ret2 = ft_calloc(sizeof(ret), count + 1);
|
|
||||||
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
|
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
|
||||||
if (!ret)
|
if (!ret)
|
||||||
return (0);
|
return (0);
|
||||||
ret[count] = -1;
|
ret[count] = -1;
|
||||||
len = count;
|
|
||||||
count = 0;
|
count = 0;
|
||||||
while (swap || !count)
|
while (swap || !count)
|
||||||
{
|
{
|
||||||
if (swap)
|
if (swap)
|
||||||
free(swap);
|
free(swap);
|
||||||
swap = get_next_line(fd);
|
swap = get_next_line(fd);
|
||||||
//printf("swap= %s\n", swap);
|
|
||||||
ret[count] = (int)ft_atoi(swap);
|
ret[count] = (int)ft_atoi(swap);
|
||||||
count++;
|
count++;
|
||||||
|
|
||||||
}
|
}
|
||||||
int k = 0;
|
|
||||||
/*while (len)
|
|
||||||
{
|
|
||||||
printf("nbr= %d", ret[len--]);
|
|
||||||
}*/
|
|
||||||
printf("nrb3= %d\n", ret[1]);
|
|
||||||
//print_double_fd(ret2, 1);
|
|
||||||
//free_double(ret2);
|
|
||||||
close(fd);
|
close(fd);
|
||||||
|
|
||||||
|
|
||||||
/*int v = 0;
|
|
||||||
int b = 0;
|
|
||||||
int pixel = 0;
|
|
||||||
//printf("pixel=%d ", ray.pixel);
|
|
||||||
while (v < 16)
|
|
||||||
{
|
|
||||||
while (b < 16)
|
|
||||||
{
|
|
||||||
pixel = (v * 3) + b;
|
|
||||||
int color = get_color(ret[pixel], ret[pixel + 1], ret[pixel + 2]);
|
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, v, b, color);
|
|
||||||
b++;
|
|
||||||
}
|
|
||||||
v++;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
return (ret);
|
return (ret);
|
||||||
}
|
}
|
||||||
49
srcs/main.c
49
srcs/main.c
@ -6,7 +6,7 @@
|
|||||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
|
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
|
||||||
/* Updated: 2022/05/17 23:52:27 by apommier ### ########.fr */
|
/* Updated: 2022/05/19 19:09:32 by apommier ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -17,9 +17,9 @@ void print_ray(t_data *img)
|
|||||||
int i = -1;
|
int i = -1;
|
||||||
while (++i < 15)
|
while (++i < 15)
|
||||||
{
|
{
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) , 255 << 8);
|
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) , 255 << 8);
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 1, (img->player.y + (img->player.vy) * i) , 255 << 8);
|
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i) + 1, (img->player.y + (img->player.vy) * i) , 255 << 8);
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) + 1, 255 << 8);
|
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) + 1, 255 << 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,15 +117,15 @@ void print_case(char type, t_data *img, int y, int x)
|
|||||||
|
|
||||||
//printf("type= %c\n", type);
|
//printf("type= %c\n", type);
|
||||||
if (type == '1')
|
if (type == '1')
|
||||||
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/wall.xpm",
|
buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/wall.xpm",
|
||||||
&img_width, &img_height);
|
&img_width, &img_height);
|
||||||
else if (type == '0')
|
else if (type == '0')
|
||||||
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm",
|
buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/back.xpm",
|
||||||
&img_width, &img_height);
|
&img_width, &img_height);
|
||||||
if (!buffer)
|
if (!buffer)
|
||||||
ft_error("no buffer");
|
ft_error("no buffer");
|
||||||
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x, y);
|
mlx_put_image_to_window(img->mlx_test, img->mlx_win_test, buffer, x, y);
|
||||||
mlx_destroy_image(img->mlx, buffer);
|
mlx_destroy_image(img->mlx_test, buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
void print_map(map_info map, t_data *img)
|
void print_map(map_info map, t_data *img)
|
||||||
@ -159,19 +159,19 @@ void print_map(map_info map, t_data *img)
|
|||||||
{
|
{
|
||||||
print_case(map[j][i], img, (j * 64), (i * 64));
|
print_case(map[j][i], img, (j * 64), (i * 64));
|
||||||
i++;
|
i++;
|
||||||
x++;
|
x++;
|
||||||
}
|
}
|
||||||
j++;
|
j++;
|
||||||
y++;
|
y++;
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void print_line(t_data *img, float x, float y)
|
void print_line(t_data *img, double x, double y)
|
||||||
{
|
{
|
||||||
float i = -1;
|
double i = -1;
|
||||||
int j = -1;
|
int j = -1;
|
||||||
while (++i < x && ++j < y)
|
while (++i < x && ++j < y)
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 65);
|
mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 65);
|
||||||
}
|
}
|
||||||
|
|
||||||
void print_player(player player, t_data *img)
|
void print_player(player player, t_data *img)
|
||||||
@ -180,10 +180,10 @@ void print_player(player player, t_data *img)
|
|||||||
int img_width;
|
int img_width;
|
||||||
int img_height;
|
int img_height;
|
||||||
|
|
||||||
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/player.xpm",
|
buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/player.xpm",
|
||||||
&img_width, &img_height);
|
&img_width, &img_height);
|
||||||
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x - 3.5 , player.y -3.5);
|
mlx_put_image_to_window(img->mlx_test, img->mlx_win_test, buffer, player.x - 3.5 , player.y -3.5);
|
||||||
mlx_destroy_image(img->mlx, buffer);
|
mlx_destroy_image(img->mlx_test, buffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(int argc, char **argv)
|
int main(int argc, char **argv)
|
||||||
@ -195,11 +195,18 @@ int main(int argc, char **argv)
|
|||||||
if (argc != 2)
|
if (argc != 2)
|
||||||
ft_error("Error: bad number of arguments, only need a map");
|
ft_error("Error: bad number of arguments, only need a map");
|
||||||
img.mlx = mlx_init();
|
img.mlx = mlx_init();
|
||||||
|
|
||||||
if (!img.mlx)
|
if (!img.mlx)
|
||||||
ft_error("Error: mlx_init fail");
|
ft_error("Error: mlx_init fail");
|
||||||
|
|
||||||
img.map = set_map(argv);
|
img.map = set_map(argv);
|
||||||
img.mlx_win = mlx_new_window(img.mlx, 1024, 512, "Cub3D");
|
img.mlx_win = mlx_new_window(img.mlx, 960, 512, "Cub3D");
|
||||||
|
|
||||||
|
|
||||||
|
//img.mlx_test = mlx_init();
|
||||||
|
//img.mlx_win_test = mlx_new_window(img.mlx, 512, 512, "Cub3D_test");
|
||||||
|
|
||||||
|
|
||||||
//img->player.x=150; img->player.y=400; pa=90;
|
//img->player.x=150; img->player.y=400; pa=90;
|
||||||
//pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));
|
//pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));
|
||||||
img.map.texture = texture;
|
img.map.texture = texture;
|
||||||
@ -208,14 +215,8 @@ int main(int argc, char **argv)
|
|||||||
img.player.angle = 90;
|
img.player.angle = 90;
|
||||||
img.player.vx = cos(deg_to_rad(img.player.angle));
|
img.player.vx = cos(deg_to_rad(img.player.angle));
|
||||||
img.player.vy = sin(deg_to_rad(img.player.angle));
|
img.player.vy = sin(deg_to_rad(img.player.angle));
|
||||||
print_map(img.map, &img);
|
//print_map(img.map, &img);
|
||||||
print_player(img.player, &img);
|
//print_player(img.player, &img);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//print_ray(&img);
|
//print_ray(&img);
|
||||||
mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img);
|
mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img);
|
||||||
mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img);
|
mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img);
|
||||||
|
|||||||
42
srcs/utils.c
42
srcs/utils.c
@ -6,7 +6,7 @@
|
|||||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
|
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
|
||||||
/* Updated: 2022/05/18 00:08:25 by apommier ### ########.fr */
|
/* Updated: 2022/05/19 15:32:21 by apommier ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -23,17 +23,17 @@ int quit_game(t_data *img)
|
|||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
float deg_to_rad(int angle)
|
double deg_to_rad(double angle)
|
||||||
{
|
{
|
||||||
return (angle * M_PI / 180.0);
|
return (angle * 3.14159265358979323846 / 180.0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int reset_angle(int angle)
|
double reset_angle(double angle)
|
||||||
{
|
{
|
||||||
if (angle > 359)
|
if (angle > 359)
|
||||||
angle -= 360;
|
angle -= 360.0;
|
||||||
if (angle < 0)
|
if (angle < 0)
|
||||||
angle += 360;
|
angle += 360.0;
|
||||||
return (angle);
|
return (angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -49,8 +49,8 @@ void ft_error(char *error_msg)
|
|||||||
int is_good(t_data *img, int type)
|
int is_good(t_data *img, int type)
|
||||||
{
|
{
|
||||||
//printf("touche= %c\n", type);
|
//printf("touche= %c\n", type);
|
||||||
//printf("vx= %f vy= %f\n", img->player.vx, img->player.vy);
|
//printf("vx= %d vy= %d\n", img->player.vx, img->player.vy);
|
||||||
//printf("player: x= %f y= %f\n", img->player.x, img->player.y);
|
//printf("player: x= %d y= %d\n", img->player.x, img->player.y);
|
||||||
|
|
||||||
//
|
//
|
||||||
/*if(key=='a'){ pa+=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));}
|
/*if(key=='a'){ pa+=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));}
|
||||||
@ -94,19 +94,19 @@ int is_good(t_data *img, int type)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
return (0);
|
return (0);
|
||||||
//printf("after player: x= %f y= %f\n", img->player.x, img->player.y);
|
//printf("after player: x= %d y= %d\n", img->player.x, img->player.y);
|
||||||
return (1);
|
return (1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void print_back(t_data *img)
|
void print_back(t_data *img)
|
||||||
{
|
{
|
||||||
int x = 530;
|
int x = 0;
|
||||||
int y = 160;
|
int y = 0;
|
||||||
|
|
||||||
while (x < 1024)
|
while (x < 1024)
|
||||||
{
|
{
|
||||||
y = 0;
|
y = 0;
|
||||||
while (y < 320)
|
while (y < 512)
|
||||||
{
|
{
|
||||||
mlx_pixel_put(img->mlx, img->mlx_win, x , y, get_color(128, 128, 128));
|
mlx_pixel_put(img->mlx, img->mlx_win, x , y, get_color(128, 128, 128));
|
||||||
//mlx_pixel_put(img->mlx, img->mlx_win, x , y - 160, get_color(0, 255, 255));
|
//mlx_pixel_put(img->mlx, img->mlx_win, x , y - 160, get_color(0, 255, 255));
|
||||||
@ -126,22 +126,22 @@ int key_press(int code, t_data *img)
|
|||||||
{
|
{
|
||||||
//printf("code = %d\n", code);
|
//printf("code = %d\n", code);
|
||||||
//mlx_clear_window(img->mlx, img->mlx_win);
|
//mlx_clear_window(img->mlx, img->mlx_win);
|
||||||
print_map(img->map, img);
|
//print_map(img->map, img);
|
||||||
print_player(img->player, img);
|
//print_player(img->player, img);
|
||||||
print_back(img);
|
print_back(img);
|
||||||
draw_ray(img);
|
draw_ray(img);
|
||||||
print_ray(img);
|
//print_ray(img);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int y = 0;
|
// int y = 0;
|
||||||
int x = 0;
|
// int x = 0;
|
||||||
int pixel = 0;
|
// int pixel = 0;
|
||||||
int color;
|
// int color;
|
||||||
//printf("pixel=%d ", ray.pixel);
|
//printf("pixel=%d ", ray.pixel);
|
||||||
while (x < 16)
|
/*while (x < 16)
|
||||||
{
|
{
|
||||||
y = 0;
|
y = 0;
|
||||||
while (y < 16)
|
while (y < 16)
|
||||||
@ -153,7 +153,7 @@ int key_press(int code, t_data *img)
|
|||||||
y++;
|
y++;
|
||||||
}
|
}
|
||||||
x++;
|
x++;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user