89 lines
2.2 KiB
C
89 lines
2.2 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Cub3D.h :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
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/* Updated: 2022/05/19 14:19:57 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef CUB3D_H
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# define CUB3D_H
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# include "../mlx/mlx.h"
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# include "../mlx/mlx_int.h"
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# include "../libft/libft.h"
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# include <unistd.h>
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <fcntl.h>
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# include <stdio.h>
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# include <math.h>
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# define PI 3.1415926535
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typedef struct ray_info{
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double ty;
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double tx;
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double mp;
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double dist;
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int index;
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int wall_type;
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int pixel;
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} ray;
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typedef struct all_wall_texture{
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int *north;
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int *east;
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int *west;
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int *south;
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} sprite;
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typedef struct map_information{
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char **map;
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sprite texture;
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int floor;
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int sky;
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char *simple_map;
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int size;
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int x;
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int y;
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} map_info;
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typedef struct player_position
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{
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double x;
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double y;
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double angle;
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double vx;
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double vy;
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} player;
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typedef struct s_data {
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void *mlx;
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void *mlx_win;
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void *mlx_test;
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void *mlx_win_test;
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char **double_map;
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map_info map;
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player player;
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} t_data;
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int *get_texture(int type);
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int get_color(char one, char two, char three);
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double reset_angle(double angle);
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double deg_to_rad(double angle);
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void draw_ray(t_data *img);
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void print_ray(t_data *img);
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int key_press(int code, t_data *img);
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int quit_game(t_data *img);
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void ft_error(char *error_msg);
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void print_player(player player, t_data *img);
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void print_map(map_info map, t_data *img);
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#endif |