put files into folders
This commit is contained in:
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c0e1cfa342
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6
Makefile
6
Makefile
@ -6,7 +6,7 @@
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# By: apommier <apommier@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2022/02/13 16:27:49 by apommier #+# #+# #
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# Updated: 2022/06/15 18:39:09 by apommier ### ########.fr #
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# Updated: 2022/06/15 18:49:48 by apommier ### ########.fr #
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# #
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# **************************************************************************** #
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@ -15,6 +15,10 @@ SRCS = srcs/main.c\
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srcs/cast_ray/get_texture_array.c\
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srcs/cast_ray/cast_ray.c\
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srcs/cast_ray/utils.c\
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srcs/cast_ray/set_back.c\
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srcs/key_event/key.c\
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srcs/utils/cub_utils.c\
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srcs/utils/quit_game.c\
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srcs/parsing/parse_map.c\
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srcs/parsing/check_color_texture.c
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
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/* Updated: 2022/06/15 17:44:44 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:42:10 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -127,4 +127,7 @@ void print_player(t_player player, t_data *img);
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void print_map(t_map_info map, t_data *img);
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void check_dir(char *path, t_data *img);
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int key_pressed(int type, t_data *img);
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int key_released(int type, t_data *img);
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#endif
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@ -10,7 +10,7 @@
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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#include "../../includes/Cub3D.h"
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int get_color(char R, char G, char B)
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{
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@ -6,11 +6,11 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
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/* Updated: 2022/06/15 18:10:05 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:41:04 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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#include "../../includes/Cub3D.h"
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void put_texture_in_struct(char type, unsigned char *texture, t_data *img)
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{
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41
srcs/cast_ray/set_back.c
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41
srcs/cast_ray/set_back.c
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@ -0,0 +1,41 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* set_back.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/15 18:46:05 by apommier #+# #+# */
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/* Updated: 2022/06/15 18:46:55 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../../includes/Cub3D.h"
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void set_back(t_data *img)
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{
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int x;
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x = 0;
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while (x < 512 * 960 * 4)
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{
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if (x > 512 * 960 * 2)
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{
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if (img->map.floor.b)
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{
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img->buffer[x + 0] = img->map.floor.b;
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img->buffer[x + 1] = img->map.floor.g;
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img->buffer[x + 2] = img->map.floor.r;
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img->buffer[x + 3] = 0;
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}
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}
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else
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{
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img->buffer[x + 0] = img->map.sky.b;
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img->buffer[x + 1] = img->map.sky.g;
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img->buffer[x + 2] = img->map.sky.r;
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img->buffer[x + 3] = 0;
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}
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x += 4;
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}
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}
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@ -6,46 +6,46 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
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/* Updated: 2022/06/15 18:13:51 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:49:14 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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#include "../../includes/Cub3D.h"
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void free_texture(t_data *img)
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{
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if (img->map.texture.north)
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free(img->map.texture.north);
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if (img->map.texture.south)
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free(img->map.texture.south);
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if (img->map.texture.east)
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free(img->map.texture.east);
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if (img->map.texture.west)
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free(img->map.texture.west);
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}
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// void free_texture(t_data *img)
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// {
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// if (img->map.texture.north)
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// free(img->map.texture.north);
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// if (img->map.texture.south)
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// free(img->map.texture.south);
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// if (img->map.texture.east)
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// free(img->map.texture.east);
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// if (img->map.texture.west)
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// free(img->map.texture.west);
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// }
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int quit_game(t_data *img)
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{
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if (img->mlx)
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{
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if (img->mlx_win)
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mlx_destroy_window(img->mlx, img->mlx_win);
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mlx_destroy_display(img->mlx);
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free(img->mlx);
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}
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free_texture(img);
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if (img->map.simple_map)
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free(img->map.simple_map);
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if (img->to_be_free.tab)
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free_double(img->to_be_free.tab);
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if (img->to_be_free.tab_two)
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free_double(img->to_be_free.tab_two);
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if (img->to_be_free.str)
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free(img->to_be_free.str);
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if (img->to_be_free.fd != -1)
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close(img->to_be_free.fd);
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exit(1);
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}
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// int quit_game(t_data *img)
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// {
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// if (img->mlx)
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// {
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// if (img->mlx_win)
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// mlx_destroy_window(img->mlx, img->mlx_win);
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// mlx_destroy_display(img->mlx);
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// free(img->mlx);
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// }
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// free_texture(img);
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// if (img->map.simple_map)
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// free(img->map.simple_map);
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// if (img->to_be_free.tab)
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// free_double(img->to_be_free.tab);
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// if (img->to_be_free.tab_two)
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// free_double(img->to_be_free.tab_two);
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// if (img->to_be_free.str)
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// free(img->to_be_free.str);
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// if (img->to_be_free.fd != -1)
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// close(img->to_be_free.fd);
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// exit(1);
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// }
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double deg_to_rad(double angle)
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{
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@ -66,76 +66,3 @@ void ft_error(char *error_msg)
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ft_putendl_fd(error_msg, 2);
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exit(1);
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}
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int update_pos(t_data *img)
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{
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int multiplicator;
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if (img->player.shift == 1)
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multiplicator = 4;
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else
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multiplicator = 2;
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if (img->player.front == 1)
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{
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img->player.x += img->player.vx * multiplicator;
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img->player.y += img->player.vy * multiplicator;
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}
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else if (img->player.front == -1)
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{
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img->player.x -= img->player.vx * multiplicator;
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img->player.y -= img->player.vy * multiplicator;
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}
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if (img->player.side == 1)
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{
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img->player.x -= img->player.vy;
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img->player.y += img->player.vx;
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}
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else if (img->player.side == -1)
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{
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img->player.x += img->player.vy;
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img->player.y -= img->player.vx;
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}
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if (img->player.angle_side == -1)
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{
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img->player.angle += 1;
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img->player.angle = reset_angle(img->player.angle);
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img->player.vx = cos(deg_to_rad(img->player.angle));
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img->player.vy = -sin(deg_to_rad(img->player.angle));
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}
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else if (img->player.angle_side == 1)
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{
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img->player.angle -= 1;
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img->player.angle = reset_angle(img->player.angle);
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img->player.vx = cos(deg_to_rad(img->player.angle));
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img->player.vy = -sin(deg_to_rad(img->player.angle));
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}
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return (0);
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}
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void set_back(t_data *img)
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{
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int x;
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x = 0;
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while (x < 512 * 960 * 4)
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{
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if (x > 512 * 960 * 2)
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{
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if (img->map.floor.b)
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{
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img->buffer[x + 0] = img->map.floor.b;
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img->buffer[x + 1] = img->map.floor.g;
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img->buffer[x + 2] = img->map.floor.r;
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img->buffer[x + 3] = 0;
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}
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}
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else
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{
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img->buffer[x + 0] = img->map.sky.b;
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img->buffer[x + 1] = img->map.sky.g;
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img->buffer[x + 2] = img->map.sky.r;
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img->buffer[x + 3] = 0;
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}
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x += 4;
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}
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}
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108
srcs/key_event/key.c
Normal file
108
srcs/key_event/key.c
Normal file
@ -0,0 +1,108 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* key.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/15 18:40:33 by apommier #+# #+# */
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/* Updated: 2022/06/15 18:45:35 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../../includes/Cub3D.h"
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int key_pressed(int type, t_data *img)
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{
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if (type == 65307)
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quit_game(img);
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if (type == 'w')
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img->player.front = 1;
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else if (type == 's')
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img->player.front = -1;
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else if (type == 'a')
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img->player.side = -1;
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else if (type == 'd')
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img->player.side = 1;
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else if (type == 65361)
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img->player.angle_side = -1;
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else if (type == 65363)
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img->player.angle_side = 1;
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else if (type == 65505)
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img->player.shift = 1;
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return (0);
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}
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int key_released(int type, t_data *img)
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{
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if (type == 'w')
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img->player.front = 0;
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else if (type == 's')
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img->player.front = 0;
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else if (type == 'a')
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img->player.side = 0;
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else if (type == 'd')
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img->player.side = 0;
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else if (type == 65361)
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img->player.angle_side = 0;
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else if (type == 65363)
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img->player.angle_side = 0;
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else if (type == 65505)
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img->player.shift = 0;
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return (0);
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}
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void update_side(t_data *img)
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{
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if (img->player.side == 1)
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{
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img->player.x -= img->player.vy;
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img->player.y += img->player.vx;
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}
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else if (img->player.side == -1)
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{
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img->player.x += img->player.vy;
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img->player.y -= img->player.vx;
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}
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}
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void update_angle_side(t_data *img)
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{
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if (img->player.angle_side == -1)
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{
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img->player.angle += 1;
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img->player.angle = reset_angle(img->player.angle);
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img->player.vx = cos(deg_to_rad(img->player.angle));
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img->player.vy = -sin(deg_to_rad(img->player.angle));
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}
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else if (img->player.angle_side == 1)
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{
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img->player.angle -= 1;
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img->player.angle = reset_angle(img->player.angle);
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img->player.vx = cos(deg_to_rad(img->player.angle));
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img->player.vy = -sin(deg_to_rad(img->player.angle));
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}
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}
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int update_pos(t_data *img)
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{
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int multiplicator;
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if (img->player.shift == 1)
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multiplicator = 4;
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else
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multiplicator = 2;
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if (img->player.front == 1)
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{
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img->player.x += img->player.vx * multiplicator;
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img->player.y += img->player.vy * multiplicator;
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}
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else if (img->player.front == -1)
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{
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img->player.x -= img->player.vx * multiplicator;
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img->player.y -= img->player.vy * multiplicator;
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}
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update_angle_side(img);
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update_side(img);
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return (0);
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}
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42
srcs/main.c
42
srcs/main.c
@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
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/* +#+#+#+#+#+ +#+ */
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||||
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
|
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/* Updated: 2022/06/15 18:11:33 by apommier ### ########.fr */
|
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/* Updated: 2022/06/15 18:42:53 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -36,46 +36,6 @@ void set_map_player(t_data *img)
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img->mlx_win = 0;
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}
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int key_pressed(int type, t_data *img)
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{
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if (type == 65307)
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quit_game(img);
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if (type == 'w')
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img->player.front = 1;
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else if (type == 's')
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img->player.front = -1;
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else if (type == 'a')
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img->player.side = -1;
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else if (type == 'd')
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img->player.side = 1;
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else if (type == 65361)
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img->player.angle_side = -1;
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else if (type == 65363)
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img->player.angle_side = 1;
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else if (type == 65505)
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img->player.shift = 1;
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return (0);
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}
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int key_released(int type, t_data *img)
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{
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if (type == 'w')
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img->player.front = 0;
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else if (type == 's')
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img->player.front = 0;
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else if (type == 'a')
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img->player.side = 0;
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else if (type == 'd')
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img->player.side = 0;
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else if (type == 65361)
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img->player.angle_side = 0;
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else if (type == 65363)
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img->player.angle_side = 0;
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else if (type == 65505)
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img->player.shift = 0;
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return (0);
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}
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int loop(t_data *img)
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{
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update_pos(img);
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13
srcs/utils/cub_utils.c
Normal file
13
srcs/utils/cub_utils.c
Normal file
@ -0,0 +1,13 @@
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/* ************************************************************************** */
|
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/* */
|
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/* ::: :::::::: */
|
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/* cub_utils.c :+: :+: :+: */
|
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/* +:+ +:+ +:+ */
|
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/06/15 18:48:45 by apommier #+# #+# */
|
||||
/* Updated: 2022/06/15 18:48:47 by apommier ### ########.fr */
|
||||
/* */
|
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/* ************************************************************************** */
|
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|
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#include "../../includes/Cub3D.h"
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48
srcs/utils/quit_game.c
Normal file
48
srcs/utils/quit_game.c
Normal file
@ -0,0 +1,48 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* quit_game.c :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/06/15 18:48:35 by apommier #+# #+# */
|
||||
/* Updated: 2022/06/15 18:49:09 by apommier ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "../../includes/Cub3D.h"
|
||||
|
||||
void free_texture(t_data *img)
|
||||
{
|
||||
if (img->map.texture.north)
|
||||
free(img->map.texture.north);
|
||||
if (img->map.texture.south)
|
||||
free(img->map.texture.south);
|
||||
if (img->map.texture.east)
|
||||
free(img->map.texture.east);
|
||||
if (img->map.texture.west)
|
||||
free(img->map.texture.west);
|
||||
}
|
||||
|
||||
int quit_game(t_data *img)
|
||||
{
|
||||
if (img->mlx)
|
||||
{
|
||||
if (img->mlx_win)
|
||||
mlx_destroy_window(img->mlx, img->mlx_win);
|
||||
mlx_destroy_display(img->mlx);
|
||||
free(img->mlx);
|
||||
}
|
||||
free_texture(img);
|
||||
if (img->map.simple_map)
|
||||
free(img->map.simple_map);
|
||||
if (img->to_be_free.tab)
|
||||
free_double(img->to_be_free.tab);
|
||||
if (img->to_be_free.tab_two)
|
||||
free_double(img->to_be_free.tab_two);
|
||||
if (img->to_be_free.str)
|
||||
free(img->to_be_free.str);
|
||||
if (img->to_be_free.fd != -1)
|
||||
close(img->to_be_free.fd);
|
||||
exit(1);
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user