put files into folders

This commit is contained in:
kinou-p 2022-06-15 18:50:38 +02:00
parent c0e1cfa342
commit e2df9c6f2c
10 changed files with 258 additions and 154 deletions

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@ -6,7 +6,7 @@
# By: apommier <apommier@student.42.fr> +#+ +:+ +#+ # # By: apommier <apommier@student.42.fr> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ # # +#+#+#+#+#+ +#+ #
# Created: 2022/02/13 16:27:49 by apommier #+# #+# # # Created: 2022/02/13 16:27:49 by apommier #+# #+# #
# Updated: 2022/06/15 18:39:09 by apommier ### ########.fr # # Updated: 2022/06/15 18:49:48 by apommier ### ########.fr #
# # # #
# **************************************************************************** # # **************************************************************************** #
@ -15,6 +15,10 @@ SRCS = srcs/main.c\
srcs/cast_ray/get_texture_array.c\ srcs/cast_ray/get_texture_array.c\
srcs/cast_ray/cast_ray.c\ srcs/cast_ray/cast_ray.c\
srcs/cast_ray/utils.c\ srcs/cast_ray/utils.c\
srcs/cast_ray/set_back.c\
srcs/key_event/key.c\
srcs/utils/cub_utils.c\
srcs/utils/quit_game.c\
srcs/parsing/parse_map.c\ srcs/parsing/parse_map.c\
srcs/parsing/check_color_texture.c srcs/parsing/check_color_texture.c

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */ /* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */ /* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
/* Updated: 2022/06/15 17:44:44 by apommier ### ########.fr */ /* Updated: 2022/06/15 18:42:10 by apommier ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -127,4 +127,7 @@ void print_player(t_player player, t_data *img);
void print_map(t_map_info map, t_data *img); void print_map(t_map_info map, t_data *img);
void check_dir(char *path, t_data *img); void check_dir(char *path, t_data *img);
int key_pressed(int type, t_data *img);
int key_released(int type, t_data *img);
#endif #endif

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@ -10,7 +10,7 @@
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "../includes/Cub3D.h" #include "../../includes/Cub3D.h"
int get_color(char R, char G, char B) int get_color(char R, char G, char B)
{ {

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@ -6,11 +6,11 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */ /* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */ /* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
/* Updated: 2022/06/15 18:10:05 by apommier ### ########.fr */ /* Updated: 2022/06/15 18:41:04 by apommier ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "../includes/Cub3D.h" #include "../../includes/Cub3D.h"
void put_texture_in_struct(char type, unsigned char *texture, t_data *img) void put_texture_in_struct(char type, unsigned char *texture, t_data *img)
{ {

41
srcs/cast_ray/set_back.c Normal file
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@ -0,0 +1,41 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* set_back.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:46:05 by apommier #+# #+# */
/* Updated: 2022/06/15 18:46:55 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
void set_back(t_data *img)
{
int x;
x = 0;
while (x < 512 * 960 * 4)
{
if (x > 512 * 960 * 2)
{
if (img->map.floor.b)
{
img->buffer[x + 0] = img->map.floor.b;
img->buffer[x + 1] = img->map.floor.g;
img->buffer[x + 2] = img->map.floor.r;
img->buffer[x + 3] = 0;
}
}
else
{
img->buffer[x + 0] = img->map.sky.b;
img->buffer[x + 1] = img->map.sky.g;
img->buffer[x + 2] = img->map.sky.r;
img->buffer[x + 3] = 0;
}
x += 4;
}
}

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@ -6,46 +6,46 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */ /* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */ /* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/06/15 18:13:51 by apommier ### ########.fr */ /* Updated: 2022/06/15 18:49:14 by apommier ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
#include "../includes/Cub3D.h" #include "../../includes/Cub3D.h"
void free_texture(t_data *img) // void free_texture(t_data *img)
{ // {
if (img->map.texture.north) // if (img->map.texture.north)
free(img->map.texture.north); // free(img->map.texture.north);
if (img->map.texture.south) // if (img->map.texture.south)
free(img->map.texture.south); // free(img->map.texture.south);
if (img->map.texture.east) // if (img->map.texture.east)
free(img->map.texture.east); // free(img->map.texture.east);
if (img->map.texture.west) // if (img->map.texture.west)
free(img->map.texture.west); // free(img->map.texture.west);
} // }
int quit_game(t_data *img) // int quit_game(t_data *img)
{ // {
if (img->mlx) // if (img->mlx)
{ // {
if (img->mlx_win) // if (img->mlx_win)
mlx_destroy_window(img->mlx, img->mlx_win); // mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx); // mlx_destroy_display(img->mlx);
free(img->mlx); // free(img->mlx);
} // }
free_texture(img); // free_texture(img);
if (img->map.simple_map) // if (img->map.simple_map)
free(img->map.simple_map); // free(img->map.simple_map);
if (img->to_be_free.tab) // if (img->to_be_free.tab)
free_double(img->to_be_free.tab); // free_double(img->to_be_free.tab);
if (img->to_be_free.tab_two) // if (img->to_be_free.tab_two)
free_double(img->to_be_free.tab_two); // free_double(img->to_be_free.tab_two);
if (img->to_be_free.str) // if (img->to_be_free.str)
free(img->to_be_free.str); // free(img->to_be_free.str);
if (img->to_be_free.fd != -1) // if (img->to_be_free.fd != -1)
close(img->to_be_free.fd); // close(img->to_be_free.fd);
exit(1); // exit(1);
} // }
double deg_to_rad(double angle) double deg_to_rad(double angle)
{ {
@ -66,76 +66,3 @@ void ft_error(char *error_msg)
ft_putendl_fd(error_msg, 2); ft_putendl_fd(error_msg, 2);
exit(1); exit(1);
} }
int update_pos(t_data *img)
{
int multiplicator;
if (img->player.shift == 1)
multiplicator = 4;
else
multiplicator = 2;
if (img->player.front == 1)
{
img->player.x += img->player.vx * multiplicator;
img->player.y += img->player.vy * multiplicator;
}
else if (img->player.front == -1)
{
img->player.x -= img->player.vx * multiplicator;
img->player.y -= img->player.vy * multiplicator;
}
if (img->player.side == 1)
{
img->player.x -= img->player.vy;
img->player.y += img->player.vx;
}
else if (img->player.side == -1)
{
img->player.x += img->player.vy;
img->player.y -= img->player.vx;
}
if (img->player.angle_side == -1)
{
img->player.angle += 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (img->player.angle_side == 1)
{
img->player.angle -= 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
return (0);
}
void set_back(t_data *img)
{
int x;
x = 0;
while (x < 512 * 960 * 4)
{
if (x > 512 * 960 * 2)
{
if (img->map.floor.b)
{
img->buffer[x + 0] = img->map.floor.b;
img->buffer[x + 1] = img->map.floor.g;
img->buffer[x + 2] = img->map.floor.r;
img->buffer[x + 3] = 0;
}
}
else
{
img->buffer[x + 0] = img->map.sky.b;
img->buffer[x + 1] = img->map.sky.g;
img->buffer[x + 2] = img->map.sky.r;
img->buffer[x + 3] = 0;
}
x += 4;
}
}

108
srcs/key_event/key.c Normal file
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@ -0,0 +1,108 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* key.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:40:33 by apommier #+# #+# */
/* Updated: 2022/06/15 18:45:35 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
int key_pressed(int type, t_data *img)
{
if (type == 65307)
quit_game(img);
if (type == 'w')
img->player.front = 1;
else if (type == 's')
img->player.front = -1;
else if (type == 'a')
img->player.side = -1;
else if (type == 'd')
img->player.side = 1;
else if (type == 65361)
img->player.angle_side = -1;
else if (type == 65363)
img->player.angle_side = 1;
else if (type == 65505)
img->player.shift = 1;
return (0);
}
int key_released(int type, t_data *img)
{
if (type == 'w')
img->player.front = 0;
else if (type == 's')
img->player.front = 0;
else if (type == 'a')
img->player.side = 0;
else if (type == 'd')
img->player.side = 0;
else if (type == 65361)
img->player.angle_side = 0;
else if (type == 65363)
img->player.angle_side = 0;
else if (type == 65505)
img->player.shift = 0;
return (0);
}
void update_side(t_data *img)
{
if (img->player.side == 1)
{
img->player.x -= img->player.vy;
img->player.y += img->player.vx;
}
else if (img->player.side == -1)
{
img->player.x += img->player.vy;
img->player.y -= img->player.vx;
}
}
void update_angle_side(t_data *img)
{
if (img->player.angle_side == -1)
{
img->player.angle += 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (img->player.angle_side == 1)
{
img->player.angle -= 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
}
int update_pos(t_data *img)
{
int multiplicator;
if (img->player.shift == 1)
multiplicator = 4;
else
multiplicator = 2;
if (img->player.front == 1)
{
img->player.x += img->player.vx * multiplicator;
img->player.y += img->player.vy * multiplicator;
}
else if (img->player.front == -1)
{
img->player.x -= img->player.vx * multiplicator;
img->player.y -= img->player.vy * multiplicator;
}
update_angle_side(img);
update_side(img);
return (0);
}

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@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */ /* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */ /* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */ /* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
/* Updated: 2022/06/15 18:11:33 by apommier ### ########.fr */ /* Updated: 2022/06/15 18:42:53 by apommier ### ########.fr */
/* */ /* */
/* ************************************************************************** */ /* ************************************************************************** */
@ -36,46 +36,6 @@ void set_map_player(t_data *img)
img->mlx_win = 0; img->mlx_win = 0;
} }
int key_pressed(int type, t_data *img)
{
if (type == 65307)
quit_game(img);
if (type == 'w')
img->player.front = 1;
else if (type == 's')
img->player.front = -1;
else if (type == 'a')
img->player.side = -1;
else if (type == 'd')
img->player.side = 1;
else if (type == 65361)
img->player.angle_side = -1;
else if (type == 65363)
img->player.angle_side = 1;
else if (type == 65505)
img->player.shift = 1;
return (0);
}
int key_released(int type, t_data *img)
{
if (type == 'w')
img->player.front = 0;
else if (type == 's')
img->player.front = 0;
else if (type == 'a')
img->player.side = 0;
else if (type == 'd')
img->player.side = 0;
else if (type == 65361)
img->player.angle_side = 0;
else if (type == 65363)
img->player.angle_side = 0;
else if (type == 65505)
img->player.shift = 0;
return (0);
}
int loop(t_data *img) int loop(t_data *img)
{ {
update_pos(img); update_pos(img);

13
srcs/utils/cub_utils.c Normal file
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@ -0,0 +1,13 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub_utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:48:45 by apommier #+# #+# */
/* Updated: 2022/06/15 18:48:47 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"

48
srcs/utils/quit_game.c Normal file
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@ -0,0 +1,48 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* quit_game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:48:35 by apommier #+# #+# */
/* Updated: 2022/06/15 18:49:09 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
void free_texture(t_data *img)
{
if (img->map.texture.north)
free(img->map.texture.north);
if (img->map.texture.south)
free(img->map.texture.south);
if (img->map.texture.east)
free(img->map.texture.east);
if (img->map.texture.west)
free(img->map.texture.west);
}
int quit_game(t_data *img)
{
if (img->mlx)
{
if (img->mlx_win)
mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx);
free(img->mlx);
}
free_texture(img);
if (img->map.simple_map)
free(img->map.simple_map);
if (img->to_be_free.tab)
free_double(img->to_be_free.tab);
if (img->to_be_free.tab_two)
free_double(img->to_be_free.tab_two);
if (img->to_be_free.str)
free(img->to_be_free.str);
if (img->to_be_free.fd != -1)
close(img->to_be_free.fd);
exit(1);
}