so_long/main.c
Alexandre POMMIER 247772a505 no leaks
2022-02-11 05:06:32 +01:00

233 lines
4.8 KiB
C

//#include <mlx.h>
#include "./mlx/mlx.h"
#include "./mlx/mlx_int.h"
#include "./libft/libft.h"
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <stdio.h>
//#include "mlx_int.h"
typedef struct s_data {
void *mlx;
void *mlx_win;
char **map_tab;
int item;
int move;
int bear;
} t_data;
void quit_game(t_data *img)
{
int i;
int j;
int *image;
i = 0;
j = 0;
printf("quit game\n");
//image = mlx_new_image(img->mlx, 13 * 32, 10 * 32);
//mlx_put_image_to_window(img->mlx, img->mlx_win, image, 0, 0)
mlx_clear_window(img->mlx, img->mlx_win);
mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx);
if (img->mlx)
free(img->mlx);
//if (img->mlx_win)
// free(img->mlx_win);
while (img->map_tab[i])
free(img->map_tab[i++]);
//if (img->map_tab);
free(img->map_tab);
exit(1);
}
int *choose_bear(t_data *img)
{
int *buffer;
int img_width;
int img_height;
buffer = 0;
if (img->bear == 119)
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back_bear.xpm", &img_width, &img_height);
else if (img->bear == 97)
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/left_bear.xpm", &img_width, &img_height);
else if (img->bear == 100)
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/right_bear.xpm", &img_width, &img_height);
else
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/front_bear.xpm", &img_width, &img_height);
if (buffer == 0)
return (0);
return (buffer);
}
void print_case(char type, t_data *img, int y, int x)
{
int *buffer;
int img_width;
int img_height;
if (type == '1')
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/snow_tree.xpm", &img_width, &img_height);
else if (type == 'P')
buffer = choose_bear(img);
else if (type == 'C')
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/honey.xpm", &img_width, &img_height);
else if (type == 'E')
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/exit.XPM", &img_width, &img_height);
else
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm", &img_width, &img_height);
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x * 32, y * 32);
//free(buffer);
mlx_destroy_image(img->mlx, buffer);
//free(buffer);
}
void print_map(char **map, t_data *img)
{
int i;
int j;
i = 0;
j = 0;
img->item = 0;
while (map[j])
{
i = 0;
while (map[j][i])
{
print_case(map[j][i], img, j, i);
if (map[j][i] == 'C')
img->item++;
i++;
}
j++;
}
}
int change_map(t_data *img, int y, int x, char *change)
{
if (*change == '0' || *change == 'C')
{
if (*change == 'C')
img->item--;
img->move++;
printf("%d\n", img->move);
img->map_tab[y][x] = '0';
*change = 'P';
}
else if (*change == 'E')
{
img->move++;
printf("%d\n", img->move);
if (img->item <= 0)
quit_game(img);
}
}
/*void choose_bear(t_data *img, int type)
{
img->bear = 0;
if (type == 119)
;
else if (type == 97)
change_map(img, j, i, &map[j][i - 1]);
else if (type == 115)
change_map(img, j, i, &map[j + 1][i]);
else if (type == 100)
change_map(img, j, i, &map[j][i + 1]);
}*/
int is_good(char **map, int type, t_data *img)
{
int j;
int i;
i = 0;
j = 0;
while (map[j] && map[j][i] != 'P')
{
i = 0;
while (map[j][i] && map[j][i] != 'P')
i++;
if (map[j][i] != 'P')
j++;
}
img->bear = type;
if (type == 119)
change_map(img, j, i, &map[j - 1][i]);
else if (type == 97)
change_map(img, j, i, &map[j][i - 1]);
else if (type == 115)
change_map(img, j, i, &map[j + 1][i]);
else if (type == 100)
change_map(img, j, i, &map[j][i + 1]);
else
return (0);
return 1;
}
int test(int code, t_data *img)
{
printf("code = %d\n", code);
if (code == 65307)
quit_game(img);
is_good(img->map_tab, code, img);
print_map(img->map_tab, img);
}
int main(int argc, char **argv)
{
t_data img;
char *map = 0;
char **map_tab;
int fd = 0;
char *swap = 0;
char *del;
img.bear = 0;
img.move = 0;
img.mlx = mlx_init();
img.mlx_win = mlx_new_window(img.mlx, 13 * 32, 10 * 32, "Hungry Bear");
fd = open(argv[1], O_RDONLY);
swap = get_next_line(fd);
while (swap)
{
del = map;
map = ft_strjoin(map, swap);
free(swap);
swap = get_next_line(fd);
free(del);
}
img.map_tab = ft_split(map, '\n');
print_map(img.map_tab, &img);
free(map);
mlx_key_hook(img.mlx_win, &test, &img);
mlx_loop(img.mlx);
printf("heeeeeeeeeeeeeeerreeeee\n\n\n\n");
}
/*img.img = mlx_xpm_file_to_image(mlx, "./sprite/back.xpm", &img_width, &img_height);
if (!img.img)
return 0;
//img.addr = mlx_get_data_addr(img.img, &img.bits_per_pixel, &img.line_length, &img.endian);
//my_mlx_pixel_put(&img, 5, 5, 0x00FF0000);
/*while (i != 320)
{
j = 0;
while (j != 320)
{
mlx_put_image_to_window(mlx, mlx_win, img.img, i, j);
j += 32;
}
i += 32;
}*/
//offset = (1920 * line_length + 1080 * (bits_per_pixel / 8));