#include #include "./libft/libft.h" #include #include #include #include #include //#include "mlx_int.h" typedef struct s_data { void *mlx; void *mlx_win; char **map_tab; int item; int move; int bear; } t_data; void quit_game(t_data *img) { int i; int j; int *image; i = 0; j = 0; printf("quit game\n"); image = mlx_new_image(img->mlx, 13 * 32, 10 * 32); //mlx_put_image_to_window(img->mlx, img->mlx_win, image, 0, 0) mlx_clear_window(img->mlx, img->mlx_win); mlx_destroy_window(img->mlx, img->mlx_win); if (img->mlx) free(img->mlx); //if (img->mlx_win) //free(img->mlx_win); while (img->map_tab[i]) free(img->map_tab[i++]); //if (img->map_tab); free(img->map_tab); exit(1); } int *choose_bear(t_data *img) { int *buffer; int img_width; int img_height; buffer = 0; if (img->bear == 119) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back_bear.xpm", &img_width, &img_height); else if (img->bear == 97) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/left_bear.xpm", &img_width, &img_height); else if (img->bear == 100) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/right_bear.xpm", &img_width, &img_height); else buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/front_bear.xpm", &img_width, &img_height); if (buffer == 0) return (0); return (buffer); } void print_case(char type, t_data *img, int y, int x) { int *buffer; int img_width; int img_height; if (type == '1') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/snow_tree.xpm", &img_width, &img_height); else if (type == 'P') buffer = choose_bear(img); else if (type == 'C') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/honey.xpm", &img_width, &img_height); else if (type == 'E') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/exit.XPM", &img_width, &img_height); else buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm", &img_width, &img_height); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x * 32, y * 32); //free(buffer); mlx_destroy_image(img->mlx, buffer); //free(buffer); } void print_map(char **map, t_data *img) { int i; int j; i = 0; j = 0; img->item = 0; while (map[j]) { i = 0; while (map[j][i]) { print_case(map[j][i], img, j, i); if (map[j][i] == 'C') img->item++; i++; } j++; } } int change_map(t_data *img, int y, int x, char *change) { if (*change == '0' || *change == 'C') { if (*change == 'C') img->item--; img->move++; printf("%d\n", img->move); img->map_tab[y][x] = '0'; *change = 'P'; } else if (*change == 'E') { img->move++; printf("%d\n", img->move); if (img->item <= 0) quit_game(img); } } /*void choose_bear(t_data *img, int type) { img->bear = 0; if (type == 119) ; else if (type == 97) change_map(img, j, i, &map[j][i - 1]); else if (type == 115) change_map(img, j, i, &map[j + 1][i]); else if (type == 100) change_map(img, j, i, &map[j][i + 1]); }*/ int is_good(char **map, int type, t_data *img) { int j; int i; i = 0; j = 0; while (map[j] && map[j][i] != 'P') { i = 0; while (map[j][i] && map[j][i] != 'P') i++; if (map[j][i] != 'P') j++; } img->bear = type; if (type == 119) change_map(img, j, i, &map[j - 1][i]); else if (type == 97) change_map(img, j, i, &map[j][i - 1]); else if (type == 115) change_map(img, j, i, &map[j + 1][i]); else if (type == 100) change_map(img, j, i, &map[j][i + 1]); else return (0); return 1; } int test(int code, t_data *img) { printf("code = %d\n", code); if (code == 65307) quit_game(img); is_good(img->map_tab, code, img); print_map(img->map_tab, img); } int main(int argc, char **argv) { t_data img; char *map = 0; char **map_tab; int fd = 0; char *swap = 0; char *del; img.bear = 0; img.move = 0; img.mlx = mlx_init(); img.mlx_win = mlx_new_window(img.mlx, 13 * 32, 10 * 32, "Hungry Bear"); fd = open(argv[1], O_RDONLY); swap = get_next_line(fd); while (swap) { del = map; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } img.map_tab = ft_split(map, '\n'); print_map(img.map_tab, &img); free(map); mlx_key_hook(img.mlx_win, &test, &img); mlx_loop(img.mlx); printf("heeeeeeeeeeeeeeerreeeee\n\n\n\n"); } /*img.img = mlx_xpm_file_to_image(mlx, "./sprite/back.xpm", &img_width, &img_height); if (!img.img) return 0; //img.addr = mlx_get_data_addr(img.img, &img.bits_per_pixel, &img.line_length, &img.endian); //my_mlx_pixel_put(&img, 5, 5, 0x00FF0000); /*while (i != 320) { j = 0; while (j != 320) { mlx_put_image_to_window(mlx, mlx_win, img.img, i, j); j += 32; } i += 32; }*/ //offset = (1920 * line_length + 1080 * (bits_per_pixel / 8));