/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/13 16:42:55 by apommier #+# #+# */ /* Updated: 2022/02/13 22:26:17 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "so_long.h" #include "./mlx/mlx.h" #include "./mlx/mlx_int.h" #include "./libft/libft.h" #include #include #include #include #include size_t ft_strlen_double(char **s) { size_t i; i = 0; if (!s) return (0); while (s[i]) i++; return (i); } void quit_game(t_data *img) { int i; i = 0; mlx_clear_window(img->mlx, img->mlx_win); mlx_destroy_window(img->mlx, img->mlx_win); mlx_destroy_display(img->mlx); if (img->mlx) free(img->mlx); while (img->map_tab[i]) free(img->map_tab[i++]); free(img->map_tab); exit(1); } int *choose_bear(t_data *img) { int *buffer; int img_width; int img_height; buffer = 0; if (img->bear == 119) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back_bear.xpm", &img_width, &img_height); else if (img->bear == 97) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/left_bear.xpm", &img_width, &img_height); else if (img->bear == 100) buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/right_bear.xpm", &img_width, &img_height); else buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/front_bear.xpm", &img_width, &img_height); if (buffer == 0) return (0); return (buffer); } void print_case(char type, t_data *img, int y, int x) { int *buffer; int img_width; int img_height; if (type == '1') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/snow_tree.xpm", &img_width, &img_height); else if (type == 'P') buffer = choose_bear(img); else if (type == 'C') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/honey.xpm", &img_width, &img_height); else if (type == 'E') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/exit.XPM", &img_width, &img_height); else buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm", &img_width, &img_height); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x * 32, y * 32); mlx_destroy_image(img->mlx, buffer); } void print_map(char **map, t_data *img) { int i; int j; i = 0; j = 0; img->item = 0; while (map[j]) { i = 0; while (map[j][i]) { print_case(map[j][i], img, j, i); if (map[j][i] == 'C') img->item++; i++; } j++; } } void change_map(t_data *img, int y, int x, char *change) { if (*change == '0' || *change == 'C') { if (*change == 'C') img->item--; img->move++; ft_putnbr_fd(img->move, 1); ft_putchar_fd('\n', 1); img->map_tab[y][x] = '0'; *change = 'P'; } else if (*change == 'E') { if (img->item <= 0) { img->move++; ft_putnbr_fd(img->move, 1); ft_putchar_fd('\n', 1); quit_game(img); } } } int is_good(char **map, int type, t_data *img) { int j; int i; i = 0; j = 0; while (map[j] && map[j][i] != 'P') { i = 0; while (map[j][i] && map[j][i] != 'P') i++; if (map[j][i] != 'P') j++; } img->bear = type; if (type == 119) change_map(img, j, i, &map[j - 1][i]); else if (type == 97) change_map(img, j, i, &map[j][i - 1]); else if (type == 115) change_map(img, j, i, &map[j + 1][i]); else if (type == 100) change_map(img, j, i, &map[j][i + 1]); else return (0); return (1); } int key_press(int code, t_data *img) { if (code == 65307) quit_game(img); is_good(img->map_tab, code, img); print_map(img->map_tab, img); return (1); } char **set_map(char **argv) { char **map; char *map_line; char *del; char *swap; int fd; fd = open(argv[1], O_RDONLY); swap = get_next_line(fd); while (swap) { del = map; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } return (map); } int main(int argc, char **argv) { t_data img; char *map; int fd; char *swap; char *del; map = 0; (void)argc; img.bear = 0; img.move = 0; fd = open(argv[1], O_RDONLY); swap = get_next_line(fd); while (swap) { del = map; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } img.map_tab = ft_split(map, '\n'); check_map(img.map_tab); img.mlx = mlx_init(); img.mlx_win = mlx_new_window(img.mlx, ft_strlen(img.map_tab[0]) * 32, ft_strlen_double(img.map_tab) * 32, "Hungry Bear"); print_map(img.map_tab, &img); free(map); mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img); mlx_loop(img.mlx); }