ft_transcendence/containers/react/src/components/Messages/GameModal.tsx
2023-06-26 07:46:36 +02:00

148 lines
4.0 KiB
TypeScript

import { motion } from "framer-motion";
import Backdrop from "../Sidebar/Backdrop.tsx";
import '../../styles/Messages.css';
import { useState, useEffect } from "react";
import api from "../../script/axiosApi.tsx";
import React from "react";
import {User} from "../../../interfaces.tsx"
// import { useNavigate } from "react-router-dom";
const dropIn = {
hidden: { y: "-100vh", opacity: 0 },
visible: {
y: "0",
opacity: 1,
transition: {
duration: 0.3,
type: "spring",
damping: 100,
stiffness: 500,
},
},
exit: { y: "100vh", opacity: 0 },
};
interface ModalGame {
handleClose: Function,
// convId: string
}
const GameModal = ({ handleClose }: ModalGame) => {
const [users, setUsers] = useState([]);
// const [user, setUser] = useState();
const [selectedUser, setSelectedUser] = useState('');
// const [convs, setConvs] = useState([]);
const [channel, setChannel] = useState('');
// const history = useNavigate();
useEffect(() => {
const fetchData = async () => {
try {
const tmpUsers = await api.get("/users");
// const tmpUser = await api.get("/profile");
// const tmpConvs = await api.get("/convs");
setUsers(tmpUsers.data);
// setUser(tmpUser.data);
// setConvs(tmpConvs.data);
} catch (err) {
console.log(err);
}
};
fetchData();
}, []);
const handleUserChange = (event: { target: { value: React.SetStateAction<string>; }; }) => {
setSelectedUser(event.target.value);
};
// const joinChannel = async () => {
// try {
// await api.post("/join", { convId: channel });
// } catch (err) {
// console.log(err);
// }
// };
// const handleCheckButtonClick = () => {
// // Perform your check action here
// console.log("Checking user:", selectedUser);
// };
const handleButtonClick = async () => {
// let path = `play?`;
let path = `http://` + process.env.REACT_APP_BASE_URL + `/pong/play?`;
const superpowerCheckbox = document.querySelector<HTMLInputElement>('input[value="superpower"]');
if (superpowerCheckbox && superpowerCheckbox.checked) {
path += 'superpower=true&';
}
const speedCheckbox = document.querySelector<HTMLInputElement>('input[value="speed"]');
if (speedCheckbox && speedCheckbox.checked) {
path += 'speed=true&';
}
if (selectedUser.length > 0)
path += 'username=' + selectedUser;//important here
// Remove the trailing '&' character
// path = path.slice(0, -1);
// console.log(path)
// await api.post("/partyInvite", {username: selectedUser, gameId})
// console.log("path= ", path)
// history(path, { replace: true });
// window.location.replace(path);
window.history.pushState({}, '', path);
window.location.reload();
// history(path);
};
return (
<Backdrop onClick={handleClose}>
<motion.div
onClick={(e) => e.stopPropagation()}
className="modal"
// variant={dropIn}
initial="hidden"
animate="visible"
exit="exit"
>
<div>
<select value={selectedUser} onChange={handleUserChange}>
<option value="">Select a user</option>
{users.map((user: User) => (
<option key={user.id} value={user.username}>
{user.nickname}
</option>
))}
</select>
</div>
<div className="notClicked" id="canvas_container">
{/* <button onClick={handleButtonClick}>Draw on Canvas</button> */}
<div className='checkbox'>
<p><input type="checkbox" value="superpower"/> Super Power </p>
<p><input type="checkbox" value="speed"/> Faster and Faster </p>
</div>
<button className="playInvite" onClick={handleButtonClick} >Play</button>
{/* <button className="submit" onClick={handleClose}>Cancel</button> */}
</div>
{/* <div className="div_submit">
<button className="submit" onClick={handleCheckButtonClick}>
Invite to play
</button>
</div> */}
</motion.div>
</Backdrop>
);
};
export default GameModal;