ft_transcendence/containers/react/src/pages/canvas.tsx
2023-06-18 13:25:06 +02:00

627 lines
16 KiB
TypeScript

// import io from 'socket.io-client';
import api from '../script/axiosApi.tsx';
// import { useEffect, useRef } from 'react';
import io from 'socket.io-client';
// const socket = io('http://192.168.1.14:4000');
// const socket = io('http://86.209.110.20:4000');
// const socket = io('http://172.29.113.91:4000');
function DrawCanvas(option) {
console.log(`option= ${option}`);
const superpowerModifier = option & 1; // Retrieves the superpower modifier
const obstacleModifier = (option >> 1) & 1; // Retrieves the obstacle modifier
const speedModifier = (option >> 2) & 1; // Retrieves the speed modifier
console.log(`superpowerModifier = ${superpowerModifier}`);
console.log(`obstacleModifier = ${obstacleModifier}`);
console.log(`speedModifier = ${speedModifier}`);
// const socketRef = useRef(null);
// socketRef.current = io('http://localhost:4000');
const socket = io('http://' + process.env.REACT_APP_BASE_URL + ':4000');
// const socket = socketRef.current
console.log("start function");
const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
// useEffect(() => {
// console.log("useeffect?????????????????")
// return () => {
// console.log("000000000000000000000000000000000")
// socketRef.current.disconnect();
// };
// }, []);
//========================================================================================================
//========================================================================================================
// Var Declaration
//========================================================================================================
//========================================================================================================
//socket
let myId = 0;
let gameId = 0;
let opName;
let opRank;
//general canvas
let running = true;
const scale = window.devicePixelRatio;
canvas.width = canvas.offsetWidth;
// canvas.height = canvas.width * 0.7
canvas.height = canvas.offsetHeight;
//paddle var
let paddleWidth = canvas.width * 0.01;
let paddleHeight = canvas.height * 0.25;
let paddleY = canvas.height / 2 - (paddleHeight / 2);
let paddleX = canvas.width / 40;
let paddleSpeed = canvas.height / 40;
//opponent var
let opPaddleHeight = canvas.height * 0.25;
let oPaddleY = paddleY;
//mouse and touch
let lastMouseY = 0;
let lastTouchY = 0;
//ball var
let ballX = canvas.width / 2;
let ballY = canvas.height / 2;
//ball display
let ballRadius = canvas.width * 0.01;
let circleRadius = ballRadius * 3;
ctx.lineWidth = (canvas.width / 300);
//ball vector
let vX = 0;
let vY = 0;
//score
let myScore = 0;
let hisScore = 0;
const maxScore = 5;
let lastUpdateTime = performance.now();
const maxAngle = 50;
let maxBounceAngle = (maxAngle * Math.PI) / 180;
//========================================================================================================
//========================================================================================================
// Socket handler
//========================================================================================================
//========================================================================================================
function matchmaking()
{
console.log(`id ion matcj= ${myId}`)
const info = {
id: myId,
option: option,
};
socket.emit('pong:matchmaking', info);
}
// socket.on('pong:gameId', (data) => {
// console.log("gameId received")
// gameId = data;
// // api.get('/profile');
// let myName;
// api.get('/profile').then((data) => {
// // Faire quelque chose avec les données
// console.log(data);
// myName = data.data.username;
// console.log(`myname= ${myName}`);
// }).catch((error) => {
// console.log(error);
// // exit() ;
// return;
// });
// const info = {
// id: myId,
// name: myName,
// gameId: gameId,
// };
// console.log("emit to name")
// socket.emit('pong:name', info);
// });
socket.on('pong:gameId', async (data) => {
console.log("gameId received");
gameId = data;
try {
let response = await api.get('/profile');
const myName = response.data.username;
response = await api.get('/rank');
await api.post('/status', {status: 2});
opRank = response.data
console.log(`rank= ${opRank}`);
console.log(`myname= ${myName}`);
const info = {
id: myId,
name: myName,
gameId: gameId,
rank: opRank,
};
console.log("emit to name");
socket.emit('pong:name', info);
} catch (error) {
console.log(error);
// Handle error here
return;
}
});
socket.on('pong:name', (data) => {
opName = data;
console.log(`opponent Name= ${opName}`)
});
socket.on('connect', () => {
console.log('Connected to NestJS server');
});
socket.on('pong:clientId', (data) => {
console.log("receive id")
myId = data;
console.log(`id is= ${myId}`)
});
socket.on('pong:info', (data) => {
oPaddleY = (data.paddleY / data.height) * canvas.height//canvas.height - data.ballY;
ballX = canvas.width - (data.ballX * (canvas.width / data.width));//- data.ballX;
ballY = ((data.ballY / data.height) * canvas.height)//canvas.height - data.ballY;
vX = -data.vX;
vY = data.vY;
});
socket.on('pong:paddle', (data) => {
console.log("paddle info receive")
oPaddleY = (data.paddleY / data.height) * canvas.height
});
socket.on('pong:power', (data) => {
console.log("paddle info receive")
oPaddleY = 0;
opPaddleHeight = canvas.height;
setTimeout(() => {
// code à exécuter après 5 secondes
opPaddleHeight = canvas.height * 0.25;
oPaddleY = canvas.height / 2 - paddleHeight / 2;
console.log('Cinq secondes se sont écoulées.');
}, 5000);
// oPaddleY = (data.paddleY / data.height) * canvas.height
});
function send_info()
{
if (gameId === 0)
return ;
const info = {
id: myId,
width: canvas.width,
height: canvas.height,
paddleY: paddleY,
vX: vX,
vY: vY,
ballX: ballX,
ballY: ballY,
gameId: gameId,
};
socket.emit('pong:message', info);
}
function send_point()
{
if (gameId === 0)
return ;
console.log("send point");
const info = {
id: myId,
gameId: gameId,
point: hisScore,
}
socket.emit('pong:point', info);
}
socket.on('pong:point', (data) => {
// hisScore += 1;
console.log("gain point");
// if (vX != 0)
// {
// console.log("up point");
myScore = data.point;
// }
vX = 0;
vY = 0;
ballX = canvas.width / 2;
ballY = canvas.height / 2;
});
function send_paddle_info()
{
if (gameId === 0)
return ;
const info = {
id: myId,
paddleY: paddleY,
// width: canvas.width,
height: canvas.height,
gameId: gameId,
};
socket.emit('pong:paddle', info);
}
function use_power()
{
const info = {
gameId: gameId,
width: canvas.width,
height: canvas.height,
id: myId,
}
socket.emit('pong:power', info);
}
function send_forced_info()
{
if (gameId === 0)
return ;
const info = {
gameId: gameId,
width: canvas.width,
height: canvas.height,
id: myId,
paddleY: paddleY,
vX: vX,
vY: vY,
ballX: ballX,
ballY: ballY,
};
socket.emit('pong:forced', info);
}
//========================================================================================================
//========================================================================================================
// Drawer
//========================================================================================================
//========================================================================================================
function drawcenter()
{
// ctx.restore();
ctx.fillStyle = 'white';
ctx.fillRect(canvas.width / 2 - ctx.lineWidth / 2, 0, canvas.width / 300, canvas.height);
ctx.beginPath();
// ctx.lineWidth = 5;
ctx.arc(canvas.width / 2, canvas.height / 2, circleRadius, 0, 2 * Math.PI);
ctx.strokeStyle = 'white'; // couleur de dessin
ctx.stroke(); // dessin du contour
ctx.font = canvas.width * 0.1 + "px Arial";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.fillText(myScore, canvas.width/4, canvas.height/8);
ctx.fillText(hisScore, canvas.width/1.25, canvas.height/8);
}
function drawPaddle() {
ctx.fillStyle = 'white';
ctx.fillRect(paddleX, paddleY, paddleWidth, paddleHeight);
ctx.fillRect(canvas.width - paddleX - paddleWidth, oPaddleY, paddleWidth, opPaddleHeight);
}
function drawball()
{
ctx.beginPath();
ctx.arc(ballX, ballY, ballRadius, 0, 2 * Math.PI);
// ctx.lineWidth = 2;
ctx.fillStyle = 'red ';
ctx.fill();
}
//========================================================================================================
//========================================================================================================
// Loop
//========================================================================================================
//========================================================================================================
matchmaking();
// while (!gameId)
// ;
// Define a function to stop the drawing process
const stopDrawCanvas = () => {
running = false;
// Perform any necessary cleanup tasks
// ...
};
function draw(timestamp)
{
console.log("turning");
if (!running)
return ;
if (gameId === 0 )
{
requestAnimationFrame(draw);
return ;
}
if (myScore === maxScore || hisScore === maxScore)
{
const data = {
myScore: myScore,
opScore: hisScore,
opName: opName,
opRank: opRank,
};
if (myScore === maxScore)
{
api.post('/win', data);
api.post('/status', {status: 1});
console.log("send win");
}
else
{
api.post('/loss', data);
api.post('/status', {status: 1});
console.log("send loose");
}
window.location.replace("http://" + process.env.REACT_APP_BASE_URL + "/pong");
return ;
}
const deltaTime = timestamp - lastUpdateTime;
lastUpdateTime = timestamp;
ballX += vX * deltaTime * canvas.width;
ballY += vY * deltaTime * canvas.height;
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawPaddle();
drawcenter();
drawball();
is_collision();
is_out();
requestAnimationFrame(draw);
}
//========================================================================================================
//========================================================================================================
// Logical Part
//========================================================================================================
//========================================================================================================
function updateVector()
{
const relativeBallY = ballY - (paddleY + paddleHeight / 2);
const normalizedRelativeBallY = relativeBallY / (paddleHeight / 2);
const bounceAngle = normalizedRelativeBallY * maxBounceAngle;
vY = vX * Math.sin(-bounceAngle);
if (vX < 0)
vX = -vX;
if (speedModifier)
{
if (vX > 0)
vX += 0.0001;
else
vX -= 0.0001;
}
}
function updatePaddlePosition(newY)
{
if (newY >= 0 && newY <= canvas.height - paddleHeight)
paddleY = newY;
}
function is_collision()
{
if (ballX <= paddleX + paddleWidth + ballRadius)
{
if (ballY <= paddleY + paddleHeight + ballRadius && ballY >= paddleY - ballRadius)//touch paddle
{
if (ballX + ballRadius > paddleX && ballX - ballRadius < paddleX + paddleWidth)
{
console.log("hehe here")
ballX = paddleX + paddleWidth + ballRadius;
}
updateVector();
}
send_info();
return ;
}
if (ballY - ballRadius - 2 <= 0 || ballY + ballRadius + 2 >= canvas.height) //touch up or down wall
{
// if ()
vY = -vY;
if (ballY > (canvas.height / 2))//down wall
ballY = canvas.height - ballRadius - 2
else
ballY = ballRadius + 2
// send_info();
}
// else if (ballX + ballRadius + 2 >= canvas.width) //touch right wall
// {
// vX = -vX;
// // send_info();
// }
}
function is_out()
{
if (ballX < 0)
{
if (ballY <= paddleY + paddleHeight + ballRadius && ballY >= paddleY - ballRadius)
{
console.log('true hehe');
ballX = paddleX + paddleWidth + ballRadius;
updateVector();
return ;
}
ballX = canvas.width / 2;
ballY = canvas.height / 2;
vX = 0;
vY = 0;
hisScore += 1;
send_point();
// send_forced_info();
}
if (ballX > canvas.width)
{
console.log("win point")
// if (ballY <= paddleY + paddleHeight + ballRadius && ballY >= paddleY - ballRadius)
// {
// console.log('true hehe');
// ballX = paddleX + paddleWidth + ballRadius;
// updateVector();
// return ;
// }
// ballX = canvas.width / 2;
// ballY = canvas.height / 2;
// vX = 0;
// vY = 0;
// hisScore += 1;
// send_point();
// // send_forced_info();
}
}
//========================================================================================================
//========================================================================================================
// Listener
//========================================================================================================
//========================================================================================================
document.addEventListener('resize', event => {
// event.height
// event.width
const { clientWidth, clientHeight } = canvas.parentElement;
console.log(`resize detected widht= ${clientWidth} height= ${clientHeight}`)
});
document.addEventListener('mousemove', event => {
const mouseY = event.clientY;
if (!lastMouseY)
{
lastMouseY = mouseY;
return;
}
const newY = mouseY > lastMouseY ? paddleY - (lastMouseY - mouseY) : paddleY + (mouseY - lastMouseY);
updatePaddlePosition(newY);
lastMouseY = mouseY;
send_paddle_info();
});
document.addEventListener("touchmove", event => {
const touchY = event.touches[0].pageY;
// if (!lastTouchY)
// {
// vX = -0.01;
// lastTouchY = touchY;
// return;
// }
const newY = touchY > lastTouchY ? paddleY - (lastTouchY - touchY) : paddleY + (touchY - lastTouchY);
updatePaddlePosition(newY);
lastTouchY = touchY;
send_paddle_info();
});
document.addEventListener("keydown", event => {
// console.log(event.code);
if (event.code === "ArrowUp")
{
if ((paddleY - paddleSpeed) > 0)
paddleY -= paddleSpeed; // déplacer la raquette vers le haut
send_paddle_info();
}
else if (event.code === "ArrowDown")
{
if (paddleY + paddleSpeed < canvas.height - paddleHeight)
paddleY += paddleSpeed; // déplacer la raquette vers le bas
send_paddle_info();
}
else if (event.code === "Space")//space
{
console.log('vx change to -1');
vX = -0.0001;
// ballSpeed = 0.0001;
vY = 0;
send_forced_info();
// vX = 0.0001;
}
else if (event.code === "KeyE")
{
// console.log('vx change to -1');
vX = 0;
vY = 0;
ballX = canvas.width / 2;
ballY = canvas.height / 2;
send_forced_info();
}
else if (event.code === "KeyQ" )
{
if (vX < 0.003 * canvas.width && vX > -0.003 * canvas.width)
{
if (vX > 0)
vX += 0.0001;
else
vX -= 0.0001;
}
send_forced_info();
// console.log(`vx = ${vX}`);
}
else if (event.code === "KeyR")
{
if (!superpowerModifier)
return ;
paddleY = 0;
paddleHeight = canvas.height;
use_power();
setTimeout(() => {
// code à exécuter après 5 secondes
paddleHeight = canvas.height * 0.25;
paddleY = canvas.height / 2 - paddleHeight / 2;
console.log('Cinq secondes se sont écoulées.');
}, 5000);
}
});
requestAnimationFrame(draw);
console.log("retuuuuuuuuuuurn")
return (stopDrawCanvas);
}
export default DrawCanvas