cpp/cpp03/ex02/main.cpp
2022-08-01 23:07:23 +02:00

113 lines
3.0 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* main.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/07/13 05:22:55 by apommier #+# #+# */
/* Updated: 2022/08/01 22:12:59 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "ClapTrap.hpp"
#include "ScavTrap.hpp"
#include "FragTrap.hpp"
int main()
{
ClapTrap John("John");
John.attack("Jean");
John.takeDamage(5);
John.takeDamage(4);
John.takeDamage(1);
John.attack("Jean");
John.beRepaired(100);
std::cout << std::endl;
ClapTrap John2(John);
John2.attack("Jean");
John2.takeDamage(5);
John2.beRepaired(100);
std::cout << std::endl;
ClapTrap John3("John3");
John3.beRepaired(100);
John3.attack("Jean");
John3.beRepaired(100);
John3.attack("Jean");
John3.beRepaired(100);
John3.attack("Jean");
John3.beRepaired(100);
John3.attack("Jean");
John3.beRepaired(100);
John3.attack("Jean");
std::cout << std::endl;
John3.beRepaired(100);
John3.attack("Jean");
John3.takeDamage(100);
std::cout << std::endl << "ScavTrap turn\n";
ScavTrap ScavJohn("CL4P-TP");
ScavJohn.guardGate();
ScavJohn.attack("Jean");
ScavJohn.takeDamage(5);
ScavJohn.takeDamage(4);
ScavJohn.takeDamage(1);
ScavJohn.attack("Jean");
ScavJohn.beRepaired(100);
std::cout <<"ScavTrap have " << ScavJohn.getEnergyPoints() << " energy point(s)\n\n";
std::cout << std::endl << "FragTrap turn\n";
FragTrap FragJohn("Assassin");
FragJohn.highFivesGuys();
FragJohn.attack("Jean");
FragJohn.takeDamage(5);
FragJohn.takeDamage(4);
FragJohn.takeDamage(1);
FragJohn.takeDamage(1);
FragJohn.attack("Jean");
std::cout <<"ScavTrap have " << FragJohn.getEnergyPoints() << " energy point(s)\n\n";
std::cout << std::endl;
return (0);
}
// int main()
// {
// ClapTrap John("John");
// John.attack("Jean");
// John.takeDamage(5);
// John.takeDamage(4);
// John.takeDamage(1);
// John.takeDamage(1);
// John.attack("Jean");
// std::cout << std::endl;
// ScavTrap ScavJohn("CL4P-TP");
// ScavJohn.guardGate();
// ScavJohn.attack("Jean");
// ScavJohn.takeDamage(5);
// ScavJohn.takeDamage(4);
// ScavJohn.takeDamage(1);
// ScavJohn.takeDamage(1);
// ScavJohn.attack("Jean");
// std::cout << std::endl;
// FragTrap FragJohn("Assassin");
// FragJohn.highFivesGuys();
// FragJohn.attack("Jean");
// FragJohn.takeDamage(5);
// FragJohn.takeDamage(4);
// FragJohn.takeDamage(1);
// FragJohn.takeDamage(1);
// FragJohn.attack("Jean");
// return (0);
// }