end ex03
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@ -6,16 +6,15 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 21:20:34 by apommier #+# #+# */
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/* Updated: 2022/06/16 23:41:51 by apommier ### ########.fr */
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/* Updated: 2022/06/19 12:36:43 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "HumanA.hpp"
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HumanA::HumanA(const std::string name, Weapon Weapon)
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HumanA::HumanA(const std::string name, Weapon &Weapon): _Weapon(Weapon)
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{
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this->_name = name;
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this->_Weapon = &Weapon.getType();
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}
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HumanA::~HumanA(void)
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@ -25,5 +24,5 @@ HumanA::~HumanA(void)
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void HumanA::attack(void)
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{
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std::cout << this->_name << " attacks with their " << this->_Weapon << std::endl;
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std::cout << this->_name << " attacks with their " << this->_Weapon.getType() << std::endl;
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}
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 21:20:32 by apommier #+# #+# */
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/* Updated: 2022/06/16 23:39:42 by apommier ### ########.fr */
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/* Updated: 2022/06/19 12:22:11 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,14 +20,14 @@ class HumanA {
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public:
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HumanA(const std::string name, Weapon Weapon);
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HumanA(const std::string name, Weapon &Weapon);
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~HumanA(void);
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void attack(void);
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private:
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std::string _name;
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std::string *_Weapon;
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Weapon &_Weapon;
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};
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@ -6,36 +6,31 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 21:25:58 by apommier #+# #+# */
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/* Updated: 2022/06/16 23:42:41 by apommier ### ########.fr */
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/* Updated: 2022/06/19 16:08:30 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "HumanB.hpp"
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HumanB::HumanB(const std::string name)
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HumanB::HumanB(std::string name) : _name(name), _Weapon(NULL)
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{
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this->_name = name;
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//this->_Weapon = NULL;
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}
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HumanB::HumanB(const std::string name, Weapon Weapon)
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{
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this->_name = name;
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this->_Weapon = Weapon.getType();
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this->_Weapon = &Weapon;
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}
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HumanB::~HumanB(void)
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{
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}
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void HumanB::setWeapon(Weapon Weapon)
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{
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this->_Weapon = Weapon.getType();
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void HumanB::setWeapon(Weapon &newWeapon) {
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_Weapon = &newWeapon;
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}
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void HumanB::attack(void) const
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{
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std::cout << this->_name << " attacks with their " << this->_Weapon << std::endl;
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std::cout << this->_name << " attacks with their " << this->_Weapon->getType() << std::endl;
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}
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 21:23:58 by apommier #+# #+# */
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/* Updated: 2022/06/16 23:32:27 by apommier ### ########.fr */
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/* Updated: 2022/06/19 16:07:36 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -19,16 +19,16 @@ class HumanB {
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public:
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HumanB(std::string name);
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HumanB(const std::string name, Weapon Weapon);
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HumanB (const std::string name);
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~HumanB(void);
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void attack(void) const;
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void setWeapon(Weapon Weapon);
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void setWeapon(Weapon &newWeapon);
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private:
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std::string _name;
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std::string &_Weapon;
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Weapon *_Weapon;
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};
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@ -6,27 +6,41 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 21:13:13 by apommier #+# #+# */
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/* Updated: 2022/06/16 22:25:56 by apommier ### ########.fr */
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/* Updated: 2022/06/19 15:54:48 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Weapon.hpp"
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Weapon::Weapon(std::string name): _type(name) {
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Weapon::Weapon() : _type("words"){
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return;
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}
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Weapon::Weapon(std::string type) : _type(type){
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return;
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}
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Weapon::~Weapon() {
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return;
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}
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/*Weapon::Weapon(std::string name): _type(name) {
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}
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Weapon::~Weapon() {
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}
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}*/
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const std::string &getType(void)
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const std::string& Weapon::getType(void) const
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{
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return (this->_type);
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}
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void setType(const std::string &type)
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/*void Weapon::setType(const std::string type)
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{
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this->_type = type;
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}*/
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void Weapon::setType(std::string newType) {
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_type = newType;
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}
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/10 19:43:13 by apommier #+# #+# */
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/* Updated: 2022/06/16 23:39:20 by apommier ### ########.fr */
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/* Updated: 2022/06/19 15:55:10 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -21,10 +21,12 @@ class Weapon {
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public:
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Weapon(std::string str);
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~Weapon(void);
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std::string& getType(void);
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void setType(const std::string type);
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Weapon();
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Weapon(std::string type);
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~Weapon();
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const std::string& getType( void ) const;
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//void setType(const std::string type);
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void setType(std::string newType);
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private:
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