Cub3D/srcs/cast_ray/ray_casting.c
2022-06-16 16:19:48 +02:00

39 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ray_casting.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/16 13:55:39 by apommier #+# #+# */
/* Updated: 2022/06/16 14:28:47 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
int set_color_texture(t_ray *ray, t_sprite img)
{
int color;
color = 0;
if (ray->pixel >= 12290 || ray->pixel < 0)
return (-1);
else if (ray->pixel > 0)
{
if (ray->texture_type == 'N' && img.north)
color = get_color(img.north[ray->pixel],
img.north[ray->pixel + 1], img.north[ray->pixel + 2]);
else if (ray->texture_type == 'S' && img.south)
color = get_color(img.south[ray->pixel],
img.south[ray->pixel + 1], img.south[ray->pixel + 2]);
else if (ray->texture_type == 'W' && img.west)
color = get_color(img.west[ray->pixel],
img.west[ray->pixel + 1], img.west[ray->pixel + 2]);
else if (ray->texture_type == 'E' && img.east)
color = get_color(img.east[ray->pixel],
img.east[ray->pixel + 1], img.east[ray->pixel + 2]);
}
return (color);
}