Cub3D/srcs/utils/quit_game.c
2022-06-15 18:50:38 +02:00

48 lines
1.7 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* quit_game.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:48:35 by apommier #+# #+# */
/* Updated: 2022/06/15 18:49:09 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
void free_texture(t_data *img)
{
if (img->map.texture.north)
free(img->map.texture.north);
if (img->map.texture.south)
free(img->map.texture.south);
if (img->map.texture.east)
free(img->map.texture.east);
if (img->map.texture.west)
free(img->map.texture.west);
}
int quit_game(t_data *img)
{
if (img->mlx)
{
if (img->mlx_win)
mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx);
free(img->mlx);
}
free_texture(img);
if (img->map.simple_map)
free(img->map.simple_map);
if (img->to_be_free.tab)
free_double(img->to_be_free.tab);
if (img->to_be_free.tab_two)
free_double(img->to_be_free.tab_two);
if (img->to_be_free.str)
free(img->to_be_free.str);
if (img->to_be_free.fd != -1)
close(img->to_be_free.fd);
exit(1);
}