108 lines
2.9 KiB
C
108 lines
2.9 KiB
C
/* ************************************************************************** */
|
|
/* */
|
|
/* ::: :::::::: */
|
|
/* key.c :+: :+: :+: */
|
|
/* +:+ +:+ +:+ */
|
|
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
|
/* +#+#+#+#+#+ +#+ */
|
|
/* Created: 2022/06/15 18:40:33 by apommier #+# #+# */
|
|
/* Updated: 2022/06/15 18:45:35 by apommier ### ########.fr */
|
|
/* */
|
|
/* ************************************************************************** */
|
|
|
|
#include "../../includes/Cub3D.h"
|
|
|
|
int key_pressed(int type, t_data *img)
|
|
{
|
|
if (type == 65307)
|
|
quit_game(img);
|
|
if (type == 'w')
|
|
img->player.front = 1;
|
|
else if (type == 's')
|
|
img->player.front = -1;
|
|
else if (type == 'a')
|
|
img->player.side = -1;
|
|
else if (type == 'd')
|
|
img->player.side = 1;
|
|
else if (type == 65361)
|
|
img->player.angle_side = -1;
|
|
else if (type == 65363)
|
|
img->player.angle_side = 1;
|
|
else if (type == 65505)
|
|
img->player.shift = 1;
|
|
return (0);
|
|
}
|
|
|
|
int key_released(int type, t_data *img)
|
|
{
|
|
if (type == 'w')
|
|
img->player.front = 0;
|
|
else if (type == 's')
|
|
img->player.front = 0;
|
|
else if (type == 'a')
|
|
img->player.side = 0;
|
|
else if (type == 'd')
|
|
img->player.side = 0;
|
|
else if (type == 65361)
|
|
img->player.angle_side = 0;
|
|
else if (type == 65363)
|
|
img->player.angle_side = 0;
|
|
else if (type == 65505)
|
|
img->player.shift = 0;
|
|
return (0);
|
|
}
|
|
|
|
void update_side(t_data *img)
|
|
{
|
|
if (img->player.side == 1)
|
|
{
|
|
img->player.x -= img->player.vy;
|
|
img->player.y += img->player.vx;
|
|
}
|
|
else if (img->player.side == -1)
|
|
{
|
|
img->player.x += img->player.vy;
|
|
img->player.y -= img->player.vx;
|
|
}
|
|
}
|
|
|
|
void update_angle_side(t_data *img)
|
|
{
|
|
if (img->player.angle_side == -1)
|
|
{
|
|
img->player.angle += 1;
|
|
img->player.angle = reset_angle(img->player.angle);
|
|
img->player.vx = cos(deg_to_rad(img->player.angle));
|
|
img->player.vy = -sin(deg_to_rad(img->player.angle));
|
|
}
|
|
else if (img->player.angle_side == 1)
|
|
{
|
|
img->player.angle -= 1;
|
|
img->player.angle = reset_angle(img->player.angle);
|
|
img->player.vx = cos(deg_to_rad(img->player.angle));
|
|
img->player.vy = -sin(deg_to_rad(img->player.angle));
|
|
}
|
|
}
|
|
|
|
int update_pos(t_data *img)
|
|
{
|
|
int multiplicator;
|
|
|
|
if (img->player.shift == 1)
|
|
multiplicator = 4;
|
|
else
|
|
multiplicator = 2;
|
|
if (img->player.front == 1)
|
|
{
|
|
img->player.x += img->player.vx * multiplicator;
|
|
img->player.y += img->player.vy * multiplicator;
|
|
}
|
|
else if (img->player.front == -1)
|
|
{
|
|
img->player.x -= img->player.vx * multiplicator;
|
|
img->player.y -= img->player.vy * multiplicator;
|
|
}
|
|
update_angle_side(img);
|
|
update_side(img);
|
|
return (0);
|
|
} |