Cub3D/srcs/key_event/key.c
2022-06-15 18:50:38 +02:00

108 lines
2.9 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* key.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/06/15 18:40:33 by apommier #+# #+# */
/* Updated: 2022/06/15 18:45:35 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../../includes/Cub3D.h"
int key_pressed(int type, t_data *img)
{
if (type == 65307)
quit_game(img);
if (type == 'w')
img->player.front = 1;
else if (type == 's')
img->player.front = -1;
else if (type == 'a')
img->player.side = -1;
else if (type == 'd')
img->player.side = 1;
else if (type == 65361)
img->player.angle_side = -1;
else if (type == 65363)
img->player.angle_side = 1;
else if (type == 65505)
img->player.shift = 1;
return (0);
}
int key_released(int type, t_data *img)
{
if (type == 'w')
img->player.front = 0;
else if (type == 's')
img->player.front = 0;
else if (type == 'a')
img->player.side = 0;
else if (type == 'd')
img->player.side = 0;
else if (type == 65361)
img->player.angle_side = 0;
else if (type == 65363)
img->player.angle_side = 0;
else if (type == 65505)
img->player.shift = 0;
return (0);
}
void update_side(t_data *img)
{
if (img->player.side == 1)
{
img->player.x -= img->player.vy;
img->player.y += img->player.vx;
}
else if (img->player.side == -1)
{
img->player.x += img->player.vy;
img->player.y -= img->player.vx;
}
}
void update_angle_side(t_data *img)
{
if (img->player.angle_side == -1)
{
img->player.angle += 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (img->player.angle_side == 1)
{
img->player.angle -= 1;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
}
int update_pos(t_data *img)
{
int multiplicator;
if (img->player.shift == 1)
multiplicator = 4;
else
multiplicator = 2;
if (img->player.front == 1)
{
img->player.x += img->player.vx * multiplicator;
img->player.y += img->player.vy * multiplicator;
}
else if (img->player.front == -1)
{
img->player.x -= img->player.vx * multiplicator;
img->player.y -= img->player.vy * multiplicator;
}
update_angle_side(img);
update_side(img);
return (0);
}