184 lines
5.0 KiB
C
184 lines
5.0 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
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/* Updated: 2022/06/14 14:56:27 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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/*void print_ray(t_data *img)
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{
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int i = -1;
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while (++i < 15)
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{
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) , 255 << 8);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i) + 1, (img->player.y + (img->player.vy) * i) , 255 << 8);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) + 1, 255 << 8);
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}
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}*/
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void set_map(t_data *img)
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{
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img->map.texture.north = 0;
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img->map.texture.east = 0;
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img->map.texture.south = 0;
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img->map.texture.west = 0;
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}
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/*void print_case(char type, t_data *img, int y, int x)
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{
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int *buffer = 0;
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int img_width;
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int img_height;
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//printf("type= %c\n", type);
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if (type == '1')
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buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/wall.xpm",
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&img_width, &img_height);
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else if (type == '0')
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buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/back.xpm",
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&img_width, &img_height);
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if (!buffer)
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ft_error("no buffer");
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mlx_put_image_to_window(img->mlx_test, img->mlx_win_test, buffer, x, y);
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mlx_destroy_image(img->mlx_test, buffer);
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}
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void print_map(map_info map, t_data *img)
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{
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int i = 0;
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int j;
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int x = 0;
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int y = 0;
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while (i < map.size)
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{
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j = -1;
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x = 0;
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while (++j < 8)
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{
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print_case(map.[i], img, (y * 64), (x * 64));
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i++;
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x++;
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}
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y++;
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}
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}
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void print_line(t_data *img, double x, double y)
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{
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double i = -1;
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int j = -1;
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while (++i < x && ++j < y)
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 65);
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}*/
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/*void print_player(player player, t_data *img)
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{
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int *buffer = 0;
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int img_width;
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int img_height;
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buffer = mlx_xpm_file_to_image(img->mlx_test, "./sprite/player.xpm",
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&img_width, &img_height);
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mlx_put_image_to_window(img->mlx_test, img->mlx_win_test, buffer, player.x - 3.5 , player.y -3.5);
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mlx_destroy_image(img->mlx_test, buffer);
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}*/
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int key_pressed(int type, t_data *img)
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{
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if (type == 'w')
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img->player.front = 1;
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else if (type == 's')
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img->player.front = -1;
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else if (type == 'a')
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img->player.side = -1;
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else if (type == 'd')
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img->player.side = 1;
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else if (type == 65361)//fleche gauche
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img->player.angle_side = -1;
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else if (type == 65363)//fleche droite
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img->player.angle_side = 1;
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else if (type == 65505)
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img->player.shift = 1;
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return (0);
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}
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int key_released(int type, t_data *img)
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{
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if (type == 'w')
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img->player.front = 0;
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else if (type == 's')
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img->player.front = 0;
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else if (type == 'a')
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img->player.side = 0;
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else if (type == 'd')
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img->player.side = 0;
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else if (type == 65361)//fleche gauche
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img->player.angle_side = 0;
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else if (type == 65363)//fleche droite
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img->player.angle_side = 0;
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else if (type == 65505)
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img->player.shift = 0;
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return (0);
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}
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int loop(t_data *img)
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{
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update_pos(img);
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draw_ray(img);
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return (0);
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}
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int main(int argc, char **argv)
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{
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t_data img;
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//sprite texture;
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//texture.north = get_texture(1, 0, img);
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//int index= -1;
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/*while (texture.north[++index] != -1)
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{
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printf("element= %d\n", texture.north[index]);
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}
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printf("end element= %d\n", texture.north[index]);*/
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if (argc != 2)
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ft_error("Error: bad number of arguments, only need a map");
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set_map(&img);
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if (check_map(argv, &img))
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return (0);
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img.map.texture.basic = get_texture(0, 0, &img);
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printf("size= %d\n", img.map.size);
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img.mlx = mlx_init();
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if (!img.mlx)
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ft_error("Error: mlx_init fail");
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img.mlx_win = mlx_new_window(img.mlx, 960, 512, "Cub3D");
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img.player.x = 64 * 3 + 32;
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img.player.y = 64 + 32;
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img.player.angle = 90;
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img.player.vx = cos(deg_to_rad(img.player.angle));
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img.player.vy = sin(deg_to_rad(img.player.angle));
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img.player.front = 0;
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img.player.side = 0;
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img.player.angle_side = 0;
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img.player.shift = 0;
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//print_map(img.map, &img);
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//print_player(img.player, &img);
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//print_ray(&img);
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mlx_hook(img.mlx_win, 2, 1L << 0, key_pressed, &img);
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mlx_hook(img.mlx_win, 3, 1L << 1, key_released, &img);
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mlx_loop_hook(img.mlx, loop, &img);
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mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img);
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mlx_loop(img.mlx);
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}
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