39 lines
1.7 KiB
C
39 lines
1.7 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ray_casting.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/16 13:55:39 by apommier #+# #+# */
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/* Updated: 2022/06/16 14:28:47 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../../includes/Cub3D.h"
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int set_color_texture(t_ray *ray, t_sprite img)
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{
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int color;
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color = 0;
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if (ray->pixel >= 12290 || ray->pixel < 0)
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return (-1);
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else if (ray->pixel > 0)
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{
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if (ray->texture_type == 'N' && img.north)
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color = get_color(img.north[ray->pixel],
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img.north[ray->pixel + 1], img.north[ray->pixel + 2]);
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else if (ray->texture_type == 'S' && img.south)
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color = get_color(img.south[ray->pixel],
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img.south[ray->pixel + 1], img.south[ray->pixel + 2]);
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else if (ray->texture_type == 'W' && img.west)
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color = get_color(img.west[ray->pixel],
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img.west[ray->pixel + 1], img.west[ray->pixel + 2]);
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else if (ray->texture_type == 'E' && img.east)
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color = get_color(img.east[ray->pixel],
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img.east[ray->pixel + 1], img.east[ray->pixel + 2]);
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}
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return (color);
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}
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