99 lines
2.8 KiB
C
99 lines
2.8 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* main.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
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/* Updated: 2022/06/14 18:14:09 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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void set_map(t_data *img)
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{
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img->map.texture.north = 0;
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img->map.texture.east = 0;
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img->map.texture.south = 0;
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img->map.texture.west = 0;
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}
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int key_pressed(int type, t_data *img)
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{
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if (type == 65307)
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quit_game(img);
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if (type == 'w')
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img->player.front = 1;
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else if (type == 's')
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img->player.front = -1;
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else if (type == 'a')
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img->player.side = -1;
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else if (type == 'd')
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img->player.side = 1;
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else if (type == 65361)//fleche gauche
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img->player.angle_side = -1;
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else if (type == 65363)//fleche droite
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img->player.angle_side = 1;
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else if (type == 65505)
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img->player.shift = 1;
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return (0);
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}
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int key_released(int type, t_data *img)
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{
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if (type == 'w')
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img->player.front = 0;
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else if (type == 's')
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img->player.front = 0;
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else if (type == 'a')
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img->player.side = 0;
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else if (type == 'd')
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img->player.side = 0;
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else if (type == 65361)//fleche gauche
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img->player.angle_side = 0;
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else if (type == 65363)//fleche droite
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img->player.angle_side = 0;
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else if (type == 65505)
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img->player.shift = 0;
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return (0);
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}
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int loop(t_data *img)
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{
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update_pos(img);
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draw_ray(img);
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return (0);
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}
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int main(int argc, char **argv)
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{
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t_data img;
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if (argc != 2)
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ft_error("Error: bad number of arguments, only need a map");
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set_map(&img);
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img.player.x = 0;
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img.player.y = 0;
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if (check_map(argv, &img))
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return (0);
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img.map.texture.basic = get_texture(0, 0, &img);
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img.mlx = mlx_init();
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if (!img.mlx)
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ft_error("Error: mlx_init fail");
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img.mlx_win = mlx_new_window(img.mlx, 960, 512, "Cub3D");
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img.player.vx = cos(deg_to_rad(img.player.angle));
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img.player.vy = sin(deg_to_rad(img.player.angle));
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img.player.front = 0;
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img.player.side = 0;
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img.player.angle_side = 0;
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img.player.shift = 0;
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mlx_hook(img.mlx_win, 2, 1L << 0, key_pressed, &img);
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mlx_hook(img.mlx_win, 3, 1L << 1, key_released, &img);
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mlx_loop_hook(img.mlx, loop, &img);
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mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img);
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mlx_loop(img.mlx);
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}
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