Cub3D/srcs/get_texture_array.c
2022-05-18 19:15:19 +02:00

86 lines
2.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* get_texture_array.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
/* Updated: 2022/05/17 23:49:38 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/Cub3D.h"
int *get_texture(int type)
{
int fd;
int *ret;
//int start = 1;
int count;
int len;
char *swap = 0;
//line = 0;
count = 0;
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
while (swap || !count)
{
if (swap)
free(swap);
count++;
swap = get_next_line(fd);
}
close(fd);
ret = ft_calloc(sizeof(int), count + 1);
//char **ret2 = ft_calloc(sizeof(ret), count + 1);
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
if (!ret)
return (0);
ret[count] = -1;
len = count;
count = 0;
while (swap || !count)
{
if (swap)
free(swap);
swap = get_next_line(fd);
//printf("swap= %s\n", swap);
ret[count] = (int)ft_atoi(swap);
count++;
}
int k = 0;
/*while (len)
{
printf("nbr= %d", ret[len--]);
}*/
printf("nrb3= %d\n", ret[1]);
//print_double_fd(ret2, 1);
//free_double(ret2);
close(fd);
/*int v = 0;
int b = 0;
int pixel = 0;
//printf("pixel=%d ", ray.pixel);
while (v < 16)
{
while (b < 16)
{
pixel = (v * 3) + b;
int color = get_color(ret[pixel], ret[pixel + 1], ret[pixel + 2]);
mlx_pixel_put(img->mlx, img->mlx_win, v, b, color);
b++;
}
v++;
}*/
return (ret);
}