Cub3D/includes/Cub3D.h
2022-06-15 15:18:53 +02:00

130 lines
3.0 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Cub3D.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:30:59 by apommier #+# #+# */
/* Updated: 2022/06/15 14:40:14 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef CUB3D_H
# define CUB3D_H
# include "../mlx/mlx.h"
# include "../mlx/mlx_int.h"
# include "../libft/libft.h"
# include <unistd.h>
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# include <stdio.h>
# include <math.h>
# define PI 3.1415926535
typedef struct s_root {
int size;
int height;
int error;
} t_root;
typedef struct ray_info{
double ty;
double tx;
double mp;
double dist;
int index;
int wall_type;
int pixel;
char texture_type;
} ray;
typedef struct all_wall_texture{
unsigned char *north;
unsigned char *east;
unsigned char *west;
unsigned char *south;
unsigned char *basic;
} sprite;
typedef struct s_color{
unsigned char r;
unsigned char g;
unsigned char b;
int set;
} color;
typedef struct map_information{
char **map;
sprite texture;
color floor;
color sky;
char *simple_map;
int size;
int x;
int y;
int max;
int error;
} map_info;
typedef struct player_position
{
double x;
double y;
double angle;
double vx;
double vy;
int front;
int side;
int angle_side;
int shift;
} player;
typedef struct need_to_be_free
{
char **one_tab;
char **two_tab;
char *one_str;
int fd_one;
} to_free;
typedef struct s_data {
void *mlx;
void *mlx_win;
void *mlx_test;
int bits_per_pixel;
int size_line;
int endian;
char *buffer;
void *mlx_win_test;
char **double_map;
map_info map;
player player;
to_free to_be_free;
int err;
} t_data;
int update_pos(t_data *img);
char *transform_map(char **double_map, t_data *img);
int check_texture_color(char **tab, t_data *img);
int check_map(char **av, t_data *img);
void ft_exit(char *str);
void set_back(t_data *img);
unsigned char *get_texture(char type, char *path, t_data *img);
int get_color(char one, char two, char three);
double reset_angle(double angle);
double deg_to_rad(double angle);
void draw_ray(t_data *img);
void print_ray(t_data *img);
int key_press(int code, t_data *img);
int quit_game(t_data *img);
void ft_error(char *error_msg);
void print_player(player player, t_data *img);
void print_map(map_info map, t_data *img);
#endif