Cub3D/srcs/utils.c
2022-05-05 02:53:40 +02:00

119 lines
3.2 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* utils.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/05/05 02:53:07 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
#include "../includes/Cub3D.h"
int quit_game(t_data *img)
{
mlx_destroy_window(img->mlx, img->mlx_win);
mlx_destroy_display(img->mlx);
if (img->mlx)
free(img->mlx);
free(img->map.simple_map);
//free_double(img->map);
exit(0);
}
float deg_to_rad(int angle)
{
return (angle * M_PI / 180.0);
}
int reset_angle(int angle)
{
if (angle > 359)
angle -= 360;
if (angle < 0)
angle += 360;
return (angle);
}
void ft_error(char *error_msg)
{
/*int i;
i = 0;*/
ft_putendl_fd(error_msg, 2);
exit(1);
}
int is_good(t_data *img, int type)
{
//printf("touche= %c\n", type);
//printf("vx= %f vy= %f\n", img->player.vx, img->player.vy);
//printf("player: x= %f y= %f\n", img->player.x, img->player.y);
//
/*if(key=='a'){ pa+=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));}
if(key=='d'){ pa-=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));}
if(key=='w'){ img->player.x+=pdx*5; img->player.y+=pdy*5;}
if(key=='s'){ img->player.x-=pdx*5; img->player.y-=pdy*5;}*/
//
if (type == 'w')
{
img->player.x += img->player.vx * 5;
img->player.y += img->player.vy * 5;
}
else if (type == 's')
{
img->player.x -= img->player.vx * 5;
img->player.y -= img->player.vy * 5;
}
else if (type == 'a')
{
img->player.x += img->player.vy * 5;
img->player.y -= img->player.vx * 5;
}
else if (type == 'd')
{
img->player.x -= img->player.vy * 5;
img->player.y += img->player.vx * 5;
}
else if (type == 65361)//fleche gauche
{
img->player.angle += 5;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else if (type == 65363)//fleche droite
{
img->player.angle -= 5;
img->player.angle = reset_angle(img->player.angle);
img->player.vx = cos(deg_to_rad(img->player.angle));
img->player.vy = -sin(deg_to_rad(img->player.angle));
}
else
return (0);
//printf("after player: x= %f y= %f\n", img->player.x, img->player.y);
return (1);
}
int key_press(int code, t_data *img)
{
if (code == 65307)
quit_game(img);
else
{
if (is_good(img, code))
{
//printf("code = %d\n", code);
mlx_clear_window(img->mlx, img->mlx_win);
print_map(img->map, img);
print_player(img->player, img);
draw_ray(img);
print_ray(img);
}
}
return (1);
}