96 lines
2.6 KiB
C
96 lines
2.6 KiB
C
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* utils.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
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/* Updated: 2022/05/03 17:02:42 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Cub3D.h"
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int quit_game(t_data *img)
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{
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mlx_destroy_window(img->mlx, img->mlx_win);
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mlx_destroy_display(img->mlx);
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if (img->mlx)
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free(img->mlx);
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free_double(img->map);
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exit(0);
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}
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void ft_error(char *error_msg)
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{
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/*int i;
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i = 0;*/
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ft_putstr_fd(error_msg, 2);
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exit(1);
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}
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int is_good(t_data *img, int type)
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{
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printf("touche= %c\n", type);
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printf("vx= %f vy= %f\n", img->player.vx, img->player.vy);
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printf("player: x= %f y= %f\n", img->player.x, img->player.y);
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if (type == 'w')
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{
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img->player.x += img->player.vx;
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img->player.y += img->player.vy;
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}
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else if (type == 's')
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{
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img->player.x -= img->player.vx;
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img->player.y -= img->player.vy;
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}
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else if (type == 'a')
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{
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img->player.x += img->player.vx * 5;
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//img->player.y -= img->player.vy;
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}
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else if (type == 'd')
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{
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img->player.x -= img->player.vx * 5;
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//img->player.y += img->player.vy;
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}
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else if (type == 65361)//fleche gauche
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{
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img->player.angle -=0.1;
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if (img->player.angle < 0)
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img->player.angle += 2 * PI;
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img->player.vx = cos(img->player.angle) * 5;
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img->player.vy = sin(img->player.angle) * 5;
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}
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else if (type == 65363)//fleche droite
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{
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img->player.angle +=0.1;
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if (img->player.angle > 2 * PI)
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img->player.angle -= 2 * PI;
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img->player.vx = cos(img->player.angle) * 5;
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img->player.vy = sin(img->player.angle) * 5;
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}
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else
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return (0);
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printf("after player: x= %f y= %f\n", img->player.x, img->player.y);
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return (1);
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}
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int key_press(int code, t_data *img)
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{
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if (code == 65307)
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quit_game(img);
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else
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{
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is_good(img, code);
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//printf("code = %d\n", code);
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//mlx_clear_window(img->mlx, img->mlx_win);
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print_map(img->map, img);
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print_player(img->player, img);
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print_ray(img);
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}
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return (1);
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}
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