/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* get_texture_array.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/05/06 16:10:11 by apommier #+# #+# */ /* Updated: 2022/06/06 21:31:30 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "../includes/Cub3D.h" unsigned char *get_texture(int type) { int fd; unsigned char *ret; int count; char *swap = 0; (void)type; count = 0; fd = open("./sprite/brick_wall.ppm", O_RDONLY); while (swap || !count) { if (swap) free(swap); count++; swap = get_next_line(fd); } close(fd); //printf("count= %d\n", count); ret = ft_calloc(sizeof(char), count); fd = open("./sprite/brick_wall.ppm", O_RDONLY); if (!ret) return (0); //ret[count] = -1; count = 0; while (swap || !count) { if (swap) free(swap); swap = get_next_line(fd); if (!count) { free(swap); swap = get_next_line(fd); } //printf("c= %d ", (unsigned char)ft_atoi(swap)); if (swap) ret[count] = (unsigned char)ft_atoi(swap); //if (swap) // printf("c= %d ", ret[count]); count++; } close(fd); return (ret); }