/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* main.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/13 16:42:55 by apommier #+# #+# */ /* Updated: 2022/05/05 02:12:30 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "../includes/Cub3D.h" void print_ray(t_data *img) { int i = -1; while (++i < 15) { mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) , 255 << 8); mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 1, (img->player.y + (img->player.vy) * i) , 255 << 8); mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) + 1, 255 << 8); } } /*map_info set_map(char **argv) //simple local allocation { map_info map; char ret_map[]= { '1','1','1','1','1','1','1','1', '1','0','1','0','0','0','0','1', '1','0','1','0','0','0','0','1', '1','0','0','0','0','0','0','1', '1','0','0','0','0','0','0','1', '1','0','1','0','0','1','0','1', '1','0','0','0','0','1','0','1', '1','1','1','1','1','1','1','1', }; map.simple_map = ret_map; map.x = 8; map.y = 8; map.size = map.x * map.y; return (map); }*/ /*map_info set_map(char **argv) { char **map_tab; char *map; char *del; char *swap; int fd; map = 0; fd = open(argv[1], O_RDONLY); if (fd == -1) ft_error("Error: Open call fail"); swap = get_next_line(fd); while (swap) { del = map; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } close(fd); map_tab = ft_split(map, '\n'); free(map); if (!map_tab) ft_error("Error: Map file is empty"); return (map_tab); }*/ map_info set_map(char **argv) { //char **map_tab; char *map; char *del; char *swap; int fd; map_info ret_map; map = 0; fd = open(argv[1], O_RDONLY); if (fd == -1) ft_error("Error: Open call fail"); swap = get_next_line(fd); while (swap) { del = map; if (swap[ft_strlen(swap) - 1] == '\n') swap[ft_strlen(swap) - 1] = 0; map = ft_strjoin(map, swap); free(swap); swap = get_next_line(fd); free(del); } close(fd); ret_map.simple_map = map; ret_map.x = 8; ret_map.y = 8; ret_map.size = ret_map.x * ret_map.y; //map_tab = ft_split(map, '\n'); //free(map); //if (!map_tab) // ft_error("Error: Map file is empty"); return (ret_map); } void print_case(char type, t_data *img, int y, int x) { int *buffer = 0; int img_width; int img_height; //printf("type= %c\n", type); if (type == '1') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/wall.xpm", &img_width, &img_height); else if (type == '0') buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/back.xpm", &img_width, &img_height); if (!buffer) ft_error("no buffer"); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, x, y); mlx_destroy_image(img->mlx, buffer); } void print_map(map_info map, t_data *img) { int i = 0; int j; int x = 0; int y = 0; //printf("map= -%s-\n", map.simple_map); while (i < map.size) { j = -1; x = 0; while (++j < 8) { print_case(map.simple_map[i], img, (y * 64), (x * 64)); i++; x++; } y++; } /*i = 0; j = 0; while (map[j]) { x = 0; i = 0; while (map[j][i]) { print_case(map[j][i], img, (j * 64), (i * 64)); i++; x++; } j++; y++; }*/ } void print_line(t_data *img, float x, float y) { float i = -1; int j = -1; while (++i < x && ++j < y) mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx / 5) * i) + 2, (img->player.y + (img->player.vy / 5) * i) + 2, 65); } void print_player(player player, t_data *img) { int *buffer = 0; int img_width; int img_height; buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/player.xpm", &img_width, &img_height); mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x - 3.5 , player.y -3.5); mlx_destroy_image(img->mlx, buffer); } int main(int argc, char **argv) { t_data img; if (argc != 2) ft_error("Error: bad number of arguments"); img.mlx = mlx_init(); if (!img.mlx) ft_error("Error: mlx_init fail"); img.map = set_map(argv); img.mlx_win = mlx_new_window(img.mlx, 1024, 512, "Cub3D"); //img->player.x=150; img->player.y=400; pa=90; //pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa)); img.player.x = 150; img.player.y = 400; img.player.angle = 90; img.player.vx = cos(deg_to_rad(img.player.angle)); img.player.vy = sin(deg_to_rad(img.player.angle)); print_map(img.map, &img); print_player(img.player, &img); print_ray(&img); mlx_hook(img.mlx_win, 2, 1L << 0, &key_press, &img); mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img); mlx_loop(img.mlx); }