/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* utils.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/13 23:37:02 by apommier #+# #+# */ /* Updated: 2022/05/18 00:08:25 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "../includes/Cub3D.h" int quit_game(t_data *img) { mlx_destroy_window(img->mlx, img->mlx_win); mlx_destroy_display(img->mlx); if (img->mlx) free(img->mlx); free(img->map.simple_map); //free_double(img->map); exit(0); } float deg_to_rad(int angle) { return (angle * M_PI / 180.0); } int reset_angle(int angle) { if (angle > 359) angle -= 360; if (angle < 0) angle += 360; return (angle); } void ft_error(char *error_msg) { /*int i; i = 0;*/ ft_putendl_fd(error_msg, 2); exit(1); } int is_good(t_data *img, int type) { //printf("touche= %c\n", type); //printf("vx= %f vy= %f\n", img->player.vx, img->player.vy); //printf("player: x= %f y= %f\n", img->player.x, img->player.y); // /*if(key=='a'){ pa+=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));} if(key=='d'){ pa-=5; pa=FixAng(pa); pdx=cos(deg_to_rad(pa)); pdy=-sin(deg_to_rad(pa));} if(key=='w'){ img->player.x+=pdx*5; img->player.y+=pdy*5;} if(key=='s'){ img->player.x-=pdx*5; img->player.y-=pdy*5;}*/ // if (type == 'w') { img->player.x += img->player.vx * 5; img->player.y += img->player.vy * 5; } else if (type == 's') { img->player.x -= img->player.vx * 5; img->player.y -= img->player.vy * 5; } else if (type == 'a') { img->player.x += img->player.vy * 5; img->player.y -= img->player.vx * 5; } else if (type == 'd') { img->player.x -= img->player.vy * 5; img->player.y += img->player.vx * 5; } else if (type == 65361)//fleche gauche { img->player.angle += 5; img->player.angle = reset_angle(img->player.angle); img->player.vx = cos(deg_to_rad(img->player.angle)); img->player.vy = -sin(deg_to_rad(img->player.angle)); } else if (type == 65363)//fleche droite { img->player.angle -= 5; img->player.angle = reset_angle(img->player.angle); img->player.vx = cos(deg_to_rad(img->player.angle)); img->player.vy = -sin(deg_to_rad(img->player.angle)); } else return (0); //printf("after player: x= %f y= %f\n", img->player.x, img->player.y); return (1); } void print_back(t_data *img) { int x = 530; int y = 160; while (x < 1024) { y = 0; while (y < 320) { mlx_pixel_put(img->mlx, img->mlx_win, x , y, get_color(128, 128, 128)); //mlx_pixel_put(img->mlx, img->mlx_win, x , y - 160, get_color(0, 255, 255)); y++; } x++; } } int key_press(int code, t_data *img) { if (code == 65307) quit_game(img); else { if (is_good(img, code)) { //printf("code = %d\n", code); //mlx_clear_window(img->mlx, img->mlx_win); print_map(img->map, img); print_player(img->player, img); print_back(img); draw_ray(img); print_ray(img); } } int y = 0; int x = 0; int pixel = 0; int color; //printf("pixel=%d ", ray.pixel); while (x < 16) { y = 0; while (y < 16) { //printf("test\n"); pixel = (x * 16 + y)* 3 + 1; color = get_color(img->map.texture.north[pixel], img->map.texture.north[pixel + 1], img->map.texture.north[pixel + 2]); mlx_pixel_put(img->mlx, img->mlx_win, x, y, color); y++; } x++; } return (1); }