/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* utils_parsing.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/06/15 23:34:49 by apommier #+# #+# */ /* Updated: 2022/06/16 16:25:36 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "../../includes/Cub3D.h" char next_space(char *str, int i) { while (str[i] == ' ') i++; return (str[i]); } int next_space_index(char *str, int i) { while (str[i] == ' ') i++; return (i); } char *transform_map(char **double_map, t_data *img) { char *map; int i; int j; int index; i = -1; index = 0; img->map.size = img->map.x * img->map.y; map = ft_calloc(sizeof(char), img->map.size + 1); if (!map) quit_game(img); while (double_map[++i]) { j = -1; while (double_map[i][++j]) { map[i * img->map.x + j] = double_map[i][j]; index++; } } img->map.simple_map = map; return (0); } void find_angle(char c, t_data *img) { if (c == 'N') img->player.angle = 90; if (c == 'E') img->player.angle = 0; if (c == 'S') img->player.angle = 270; if (c == 'W') img->player.angle = 180; } void size_line(char *str, t_data *img) { int i; i = 0; while (str[i]) i++; if (i > img->map.x) img->map.x = i; }