/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* is_a_file.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/06/16 16:37:43 by apommier #+# #+# */ /* Updated: 2022/06/16 16:38:57 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ #include "../../includes/Cub3D.h" char **fill_tab(char *swap, int count, char **ret, int fd) { while (swap || !count) { swap = get_next_line(fd); if (ft_strlen(swap) >= 1 && swap[ft_strlen(swap) - 1] == '\n') swap[ft_strlen(swap) - 1] = 0; ret[count] = swap; count++; } return (ret); } char **isafile(char **av, t_data *img) { int fd; char **ret; int count; int pass; count = 0; get_map_size(av[1], img, &count, 0); ret = ft_calloc(sizeof(char *), count); if (!ret) quit_game(img); img->to_be_free.tab = ret; fd = open(av[1], O_RDONLY); if (fd == -1) ft_exit("Error\nBad texture file", img); ret = fill_tab(0, 0, ret, fd); close(fd); pass = check_texture_color(ret, img); check_zero_one(ret + pass, img); transform_map(ret + pass, img); free_double(ret); img->to_be_free.tab = 0; return (0); }