optimisation when close to wall
This commit is contained in:
parent
537c73b02c
commit
ae3d45cbba
@ -122,9 +122,12 @@ void draw_ray3d(t_data *img, ray ray)
|
||||
int texture_size = 64;
|
||||
|
||||
line_height = img->map.size * 960 / ray.dist;
|
||||
if (line_height > 5000)
|
||||
line_height = 5000;
|
||||
line_offset = 256 - line_height / 2;
|
||||
//if (line_height > 5000)
|
||||
// line_height = 5000;
|
||||
//if (line_height > 5000)
|
||||
// line_height = 5000;
|
||||
//printf("ray dist= %f line height= %f\n", ray.dist, line_height);
|
||||
line_offset = 256 - ((int)line_height) / 2;
|
||||
double gap = 1;
|
||||
double myy = 0;
|
||||
y = 0;
|
||||
@ -132,8 +135,15 @@ void draw_ray3d(t_data *img, ray ray)
|
||||
myy = 0;
|
||||
gap = (texture_size / line_height);
|
||||
mx = ((int)ray.mp) % texture_size;
|
||||
while (y < line_height - 8)
|
||||
if (line_height > 512)
|
||||
{
|
||||
line_offset = 0;
|
||||
myy = gap * ((line_height - 512) / 2);
|
||||
}
|
||||
while (y < line_height - 8 && y < 512)
|
||||
{
|
||||
//if (line_height > 512)
|
||||
// int diff = line_height - 512 \ 2;
|
||||
myy += gap;
|
||||
my = (int)myy;//gap;
|
||||
ray.pixel = ((my) * texture_size + mx)* 3 + 1;
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
|
||||
/* Updated: 2022/05/20 14:11:29 by apommier ### ########.fr */
|
||||
/* Updated: 2022/06/06 21:31:30 by apommier ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -30,7 +30,7 @@ unsigned char *get_texture(int type)
|
||||
swap = get_next_line(fd);
|
||||
}
|
||||
close(fd);
|
||||
printf("count= %d\n", count);
|
||||
//printf("count= %d\n", count);
|
||||
ret = ft_calloc(sizeof(char), count);
|
||||
fd = open("./sprite/brick_wall.ppm", O_RDONLY);
|
||||
if (!ret)
|
||||
|
||||
Loading…
Reference in New Issue
Block a user