print 2D map and ray in 3D

This commit is contained in:
kinou-p 2022-05-05 02:40:45 +02:00
parent 850ddb299a
commit 9e4e7f41c8
3 changed files with 75 additions and 12 deletions

View File

@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/05/04 18:08:14 by apommier #+# #+# */
/* Updated: 2022/05/04 21:06:34 by apommier ### ########.fr */
/* Updated: 2022/05/05 02:37:46 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -15,11 +15,68 @@
void print_ray2(t_data *img, float vx, float vy, float dist)
{
int i = -1;
int red = 0;
red = red << 8;
red +=255;
red = red << 8;
red = red << 8;
while (++i < dist)
{
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , 500);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , 500);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, 500);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , red);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , red);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, red);
}
}
int get_red()
{
int red = 0;
red = red << 8;
red +=255;
red = red << 8;
red = red << 8;
return (red);
}
int get_dark_red()
{
int red = 0;
red = red << 8;
red +=139;
red = red << 8;
red = red << 8;
return (red);
}
void draw_ray3d(t_data *img, float dist, int ray, int type)
{
float line_height;
float line_offset;
int i;
int y;
int x;
x = 0;
i = 0;
line_height = img->map.size * 320 / dist;
if (line_height > 320)
line_height = 320;
line_offset = 160 - line_height / 2;
while (i < 8)
{
y = 0;
while (y < line_height)
{
if (type)
mlx_pixel_put(img->mlx, img->mlx_win, ray * 8 + 530 + i, y + line_offset , get_red());
else
mlx_pixel_put(img->mlx, img->mlx_win, ray * 8 + 530 + i, y + line_offset , get_dark_red());
y++;
}
i++;
}
}
@ -160,18 +217,24 @@ void draw_ray(t_data *img)
vx = cos(deg_to_rad(ray_angle));
vy = -sin(deg_to_rad(ray_angle));
//printf("player.vx= %f vx= %f player.vy= %f vy= %f\n", img->player.vx, vx, img->player.vy, vy);
int wall_type;
if (dist_h != -1 && (dist_h < dist_v || dist_v == -1))
{
print_ray2(img, vx, vy, fabs(dist_h));
dist_f = dist_h;
wall_type = 0;
}
else if (dist_v != -1)
{
dist_f = dist_v;
print_ray2(img, vx, vy, fabs(dist_v));
wall_type = 1;
}
else
dist_f = 0;
int ca = reset_angle(img->player.angle - ray_angle); //fisheye
dist_f = dist_f * cos(deg_to_rad(ca)); //fisheye
draw_ray3d(img, dist_f, nb_ray, wall_type);
ray_angle = reset_angle(ray_angle - 1);
}
}

View File

@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
/* Updated: 2022/05/04 18:08:57 by apommier ### ########.fr */
/* Updated: 2022/05/05 02:12:30 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -17,9 +17,9 @@ void print_ray(t_data *img)
int i = -1;
while (++i < 15)
{
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 3, (img->player.y + (img->player.vy) * i) + 3, 255);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 4, (img->player.y + (img->player.vy) * i) + 3, 255);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 3, (img->player.y + (img->player.vy) * i) + 4, 255);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) , 255 << 8);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i) + 1, (img->player.y + (img->player.vy) * i) , 255 << 8);
mlx_pixel_put(img->mlx, img->mlx_win, (img->player.x + (img->player.vx) * i), (img->player.y + (img->player.vy) * i) + 1, 255 << 8);
}
}
@ -182,7 +182,7 @@ void print_player(player player, t_data *img)
buffer = mlx_xpm_file_to_image(img->mlx, "./sprite/player.xpm",
&img_width, &img_height);
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x, player.y);
mlx_put_image_to_window(img->mlx, img->mlx_win, buffer, player.x - 3.5 , player.y -3.5);
mlx_destroy_image(img->mlx, buffer);
}

View File

@ -6,7 +6,7 @@
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
/* Updated: 2022/05/04 21:17:30 by apommier ### ########.fr */
/* Updated: 2022/05/05 02:29:05 by apommier ### ########.fr */
/* */
/* ************************************************************************** */
@ -107,11 +107,11 @@ int key_press(int code, t_data *img)
if (is_good(img, code))
{
//printf("code = %d\n", code);
//mlx_clear_window(img->mlx, img->mlx_win);
mlx_clear_window(img->mlx, img->mlx_win);
print_map(img->map, img);
print_player(img->player, img);
print_ray(img);
draw_ray(img);
print_ray(img);
}
}
return (1);