diff --git a/srcs/main.c b/srcs/main.c index fb121c1..7aa3a57 100644 --- a/srcs/main.c +++ b/srcs/main.c @@ -6,7 +6,7 @@ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/02/13 16:42:55 by apommier #+# #+# */ -/* Updated: 2022/06/15 14:37:34 by apommier ### ########.fr */ +/* Updated: 2022/06/15 15:19:08 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,6 +18,17 @@ void set_map(t_data *img) img->map.texture.east = 0; img->map.texture.south = 0; img->map.texture.west = 0; + img->player.x = 0; + img->player.y = 0; + img->player.angle = 0; + img->player.vx = 0; + img->player.vy = 0; + img->player.front = 0; + img->player.side = 0; + img->player.angle_side = 0; + img->player.shift = 0; + img->to_be_free.one_tab = NULL; + img->to_be_free.fd_one = -1; } int key_pressed(int type, t_data *img) @@ -92,6 +103,6 @@ int main(int argc, char **argv) mlx_hook(img.mlx_win, 3, 1L << 1, key_released, &img); mlx_loop_hook(img.mlx, loop, &img); mlx_hook(img.mlx_win, 17, 0L, &quit_game, &img); - + mlx_loop(img.mlx); } diff --git a/srcs/parsing/parse_map.c b/srcs/parsing/parse_map.c index 09aa3e3..a602887 100644 --- a/srcs/parsing/parse_map.c +++ b/srcs/parsing/parse_map.c @@ -6,7 +6,7 @@ /* By: apommier +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2022/05/10 17:54:25 by sadjigui #+# #+# */ -/* Updated: 2022/06/15 14:38:17 by apommier ### ########.fr */ +/* Updated: 2022/06/15 15:19:20 by apommier ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,16 +18,32 @@ void ft_exit(char *str) exit(1); } +void verifie_texture_color(t_data *img) +{ + if (img->map.texture.north == NULL) + ft_exit("Error\nTexture isn't loaded properly\n"); + if (img->map.texture.east == NULL) + ft_exit("Error\nTexture isn't loaded properly\n"); + if (img->map.texture.south == NULL) + ft_exit("Error\nTexture isn't loaded properly\n"); + if (img->map.texture.west == NULL) + ft_exit("Error\nTexture isn't loaded properly\n"); + if (img->map.floor.set != 1) + ft_exit("Error\nColor not set properly\n"); + if (img->map.sky.set != 1) + ft_exit("Error\nColor not set properly\n"); +} + void error_msg(t_data *img) { if (img->map.error == 1) - ft_putstr_fd("Error: Map isn't closed\n", 2); + ft_exit("Error: Map isn't closed\n"); if (img->map.error == 2) - ft_putstr_fd("Error: Missing player\n", 2); + ft_exit("Error: Missing player\n"); if (img->map.error == 3) - ft_putstr_fd("Error: Too many players\n", 2); + ft_exit("Error: Too many players\n"); if (img->map.error == -1) - ft_putstr_fd("Error: Bad character in map\n", 2); + ft_exit("Error: Bad character in map\n"); } void size_line(char *str, t_data *img) @@ -334,6 +350,7 @@ int check_map(char **av, t_data *img) error_msg(img); exit(1);//surely leak } + verifie_texture_color(img); return (0); }