norm
This commit is contained in:
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b3c5638d6e
commit
6ff81b1c4d
@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/02 18:16:18 by apommier #+# #+# */
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/* Updated: 2022/05/02 18:16:28 by apommier ### ########.fr */
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/* Updated: 2022/06/15 17:49:23 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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145
srcs/cast_ray.c
145
srcs/cast_ray.c
@ -12,77 +12,35 @@
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#include "../includes/Cub3D.h"
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void print_ray2(t_data *img, double vx, double vy, double dist)
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int get_color(char R, char G, char B)
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{
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int i = -1;
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int red = 0;
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int color;
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red = red << 8;
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red +=255;
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red = red << 8;
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red = red << 8;
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while (++i < dist)
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{
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) + 1, (img->player.y + (vy) * i) , red);
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mlx_pixel_put(img->mlx_test, img->mlx_win_test, (img->player.x + (vx) * i) , (img->player.y + (vy) * i) + 1, red);
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}
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}
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int get_color(char R, char G, char B)
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{
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int color = 0;
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//printf("R= %d G= %d B= %d\n", R, G, B);
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color = 0;
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color = color << 8;
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color += R;
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//printf("color= %d\n", color);
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color = color << 8;
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color += G;
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//printf("color= %d\n", color);
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color = color << 8;
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color += B;
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//printf("color= %d\n", color);
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return (color);
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}
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int get_red()
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{
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int red = 0;
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red = red << 8;
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red +=255;
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red = red << 8;
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red = red << 8;
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return (red);
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}
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int get_dark_red()
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{
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int red = 0;
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red = red << 8;
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red +=139;
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red = red << 8;
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red = red << 8;
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return (red);
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}
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void set_pixel(t_data *img, int color, int x, int y)
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{
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int pixel;
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int pixel;
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if (y < 0 || y > 520 || x < 0 || x > 960)
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return ;
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pixel = (y * img->size_line) + (x * 4);
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if (img->endian == 1) // Most significant (Alpha) byte first
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if (img->endian == 1)
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{
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img->buffer[pixel + 0] = 0;
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img->buffer[pixel + 1] = (color >> 16) & 0xFF;
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img->buffer[pixel + 2] = (color >> 8) & 0xFF;
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img->buffer[pixel + 3] = (color) & 0xFF;
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}
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else if (img->endian == 0) // Least significant (Blue) byte first
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else if (img->endian == 0)
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{
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img->buffer[pixel + 0] = (color) & 0xFF;
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img->buffer[pixel + 1] = (color >> 8) & 0xFF;
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@ -95,55 +53,60 @@ void draw_ray3d(t_data *img, t_ray ray)
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{
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double line_height;
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double line_offset;
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int x = 0;
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double y = 0;
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int mx = 0;
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int my = 0;
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int color;
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int texture_size = 64;
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int x;
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double y;
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int mx;
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int my;
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int color;
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double gap;
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double myy;
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line_height = /*img->map.size*/64 * 960 / ray.dist;
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x = 0;
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y = 0;
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mx = 0;
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my = 0;
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line_height = 64 * 960 / ray.dist;
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line_offset = 256 - ((int)line_height) / 2;
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double gap = 1;
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double myy = 0;
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y = 0;
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my = 0;
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myy = 0;
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gap = (texture_size / line_height);
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mx = ((int)ray.mp) % texture_size;
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if (line_height > 512)
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gap = 1;
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myy = 0;
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y = 0;
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my = 0;
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myy = 0;
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gap = (64 / line_height);
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mx = ((int)ray.mp) % 64;
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if (line_height > 512)
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{
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line_offset = 0;
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myy = gap * ((line_height - 512) / 2);
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}
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while (y < line_height - 8 && y < 512)
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{
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myy += gap;
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my = (int)myy;
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ray.pixel = ((my) * 64 + mx) * 3 + 1;
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x = -1;
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if (ray.pixel >= 12290 || ray.pixel < 0)
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return ;
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else if (ray.pixel > 0)
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{
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line_offset = 0;
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myy = gap * ((line_height - 512) / 2);
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if (ray.texture_type == 'N' && img->map.texture.north)
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color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
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else if (ray.texture_type == 'S' && img->map.texture.south)
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color = get_color(img->map.texture.south[ray.pixel], img->map.texture.south[ray.pixel + 1], img->map.texture.south[ray.pixel + 2]);
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else if (ray.texture_type == 'W' && img->map.texture.west)
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color = get_color(img->map.texture.west[ray.pixel], img->map.texture.west[ray.pixel + 1], img->map.texture.west[ray.pixel + 2]);
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else if (ray.texture_type == 'E' && img->map.texture.east)
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color = get_color(img->map.texture.east[ray.pixel], img->map.texture.east[ray.pixel + 1], img->map.texture.east[ray.pixel + 2]);
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}
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while (y < line_height - 8 && y < 512)
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else
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color = 0;
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while (++x < /*img->map.x / 2*/4)
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{
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myy += gap;
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my = (int)myy;//gap;
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ray.pixel = ((my) * 64 + mx)* 3 + 1;
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x = -1;
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if (ray.pixel >= 12290 || ray.pixel < 0)//here read
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return ;
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else if (ray.pixel > 0)
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{
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if (ray.texture_type == 'N' && img->map.texture.north)
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color = get_color(img->map.texture.north[ray.pixel], img->map.texture.north[ray.pixel + 1], img->map.texture.north[ray.pixel + 2]);
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else if (ray.texture_type == 'S' && img->map.texture.south)
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color = get_color(img->map.texture.south[ray.pixel], img->map.texture.south[ray.pixel + 1], img->map.texture.south[ray.pixel + 2]);
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else if (ray.texture_type == 'W' && img->map.texture.west)
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color = get_color(img->map.texture.west[ray.pixel], img->map.texture.west[ray.pixel + 1], img->map.texture.west[ray.pixel + 2]);
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else if (ray.texture_type == 'E' && img->map.texture.east)
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color = get_color(img->map.texture.east[ray.pixel], img->map.texture.east[ray.pixel + 1], img->map.texture.east[ray.pixel + 2]);
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}
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else
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color = 0;
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while (++x < /*img->map.x / 2*/4)
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{
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set_pixel(img, color, ray.index * /*(img->map.x / 2)*/4 + x, y + line_offset);
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}
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y++;
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set_pixel(img, color, ray.index * /*(img->map.x / 2)*/4 + x, y + line_offset);
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}
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x++;
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y++;
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}
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x++;
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}
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void draw_ray(t_data *img)
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/06 16:10:11 by apommier #+# #+# */
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/* Updated: 2022/06/15 17:25:21 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:10:05 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -42,7 +42,7 @@ void put_texture_in_struct(char type, unsigned char *texture, t_data *img)
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int is_nbr(char *str)
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{
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int i;
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int i;
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i = 0;
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while (str[i])
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@ -54,17 +54,18 @@ int is_nbr(char *str)
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return (1);
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}
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unsigned char *get_texture(char type, char *path, t_data *img)//change in list
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unsigned char *get_texture(char type, char *path, t_data *img)
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{
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int fd;
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unsigned char *ret;
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int count;
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char *swap = 0;
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int fd;
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unsigned char *ret;
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int count;
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char *swap;
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swap = 0;
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(void)type;
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count = 0;
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if (!path)
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return(0);
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return (0);
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fd = open(path, O_DIRECTORY);
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if (fd >= 0)
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{
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@ -107,7 +108,8 @@ unsigned char *get_texture(char type, char *path, t_data *img)//change in list
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}
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if (swap)
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swap[ft_strlen(swap) - 1] = 0;
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if ((swap && is_nbr(swap) && ft_strlen(swap) <= 3 && ft_atoi(swap) <= 255 && ft_atoi(swap) >= 0) || !count)
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if ((swap && is_nbr(swap) && ft_strlen(swap) <= 3
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&& ft_atoi(swap) <= 255 && ft_atoi(swap) >= 0) || !count)
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ret[count] = (unsigned char)ft_atoi(swap);
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else if (swap)
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{
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16
srcs/main.c
16
srcs/main.c
@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/02/13 16:42:55 by apommier #+# #+# */
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/* Updated: 2022/06/15 17:16:33 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:11:33 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -48,9 +48,9 @@ int key_pressed(int type, t_data *img)
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img->player.side = -1;
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else if (type == 'd')
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img->player.side = 1;
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else if (type == 65361)//fleche gauche
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else if (type == 65361)
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img->player.angle_side = -1;
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else if (type == 65363)//fleche droite
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else if (type == 65363)
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img->player.angle_side = 1;
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else if (type == 65505)
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img->player.shift = 1;
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@ -67,9 +67,9 @@ int key_released(int type, t_data *img)
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img->player.side = 0;
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else if (type == 'd')
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img->player.side = 0;
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else if (type == 65361)//fleche gauche
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else if (type == 65361)
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img->player.angle_side = 0;
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else if (type == 65363)//fleche droite
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else if (type == 65363)
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img->player.angle_side = 0;
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else if (type == 65505)
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img->player.shift = 0;
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@ -90,8 +90,6 @@ int main(int argc, char **argv)
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if (argc != 2)
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ft_error("Error\nBad number of arguments, only need a map\n");
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set_map_player(&img);
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img.player.x = 0;
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img.player.y = 0;
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if (check_map(argv, &img))
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return (0);
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img.mlx = mlx_init();
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@ -100,10 +98,6 @@ int main(int argc, char **argv)
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img.mlx_win = mlx_new_window(img.mlx, 960, 512, "Cub3D");
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img.player.vx = cos(deg_to_rad(img.player.angle));
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img.player.vy = sin(deg_to_rad(img.player.angle));
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img.player.front = 0;
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img.player.side = 0;
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img.player.angle_side = 0;
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img.player.shift = 0;
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mlx_hook(img.mlx_win, 2, 1L << 0, key_pressed, &img);
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mlx_hook(img.mlx_win, 3, 1L << 1, key_released, &img);
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mlx_loop_hook(img.mlx, loop, &img);
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@ -1,94 +0,0 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* parsing.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: sadjigui <sadjigui@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/05/24 14:17:25 by sadjigui #+# #+# */
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/* Updated: 2022/05/24 14:49:21 by sadjigui ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "../includes/Cub3D.h"
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int parsing(char **av);
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{
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char *line;
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int fd;
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int i;
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i = 0;
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fd = open(argv[1], O_RDONLY);
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if (fd == -1)
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ft_error("Error: Open call fail");
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line = get_next_line(fd);
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while (line != NULL)
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i++;
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close(fd);
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if (set_map_test)
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return (1);
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return (ret_map);
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}
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int set_map_test(char **av, int size)
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{
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char *line;
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char **map;
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int fd;
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int i;
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i = 0;
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fd = open(argv[1], O_RDONLY);
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if (fd == -1)
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ft_error("Error: Open call fail");
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map = malloc(sizeof(char *) * (size + 1));
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if (!map)
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return (0);
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line = get_next_line(fd);
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while (line != NULL)
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{
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map[i] = line;
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free(line);
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line = get_next_line(fd);
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i++;
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}
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map[i] = 0;
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test_map(map, size);
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// free map
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close(fd);
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}
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char *out_of_map(int size)
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{
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int i;
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char *str;
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i = 0;
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str = malloc(sizeof(char) * (size + 1));
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if (!str)
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return (NULL);
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while (i < size)
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{
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str[i] = '3';
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i++;
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}
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return (str);
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}
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int test_map(char **map, int height)
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{
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char **tmp;
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int width;
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int i;
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i = 0;
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width = find_max(map);
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tmp = malloc(sizeof(char *) * (height + 3));
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if (!tmp)
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return (0);
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while (tmp[i])
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{
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tmp[i] = out_of_map(width);
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}
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}
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@ -6,7 +6,7 @@
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/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2022/06/11 01:00:17 by apommier #+# #+# */
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/* Updated: 2022/06/15 17:42:02 by apommier ### ########.fr */
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/* Updated: 2022/06/15 18:16:40 by apommier ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -26,7 +26,7 @@ int next_space_index(char *str, int i)
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return (i);
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}
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char *transform_map(char **double_map, t_data *img)
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char *transform_map(char **double_map, t_data *img)
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{
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char *map;
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int i;
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@ -82,8 +82,8 @@ void set_texture_file(char *str, t_data *img, char c)
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void check_value(char **tab, t_data *img)
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{
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int i;
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int j;
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int i;
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int j;
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i = 0;
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while (tab[i])
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@ -101,11 +101,14 @@ void check_value(char **tab, t_data *img)
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void set_color_utils(char **tab, t_color *rgb, t_data *img)
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{
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if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[0]) >= 0 && ft_atoi(tab[0]) <= 255))
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if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[0]) >= 0
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&& ft_atoi(tab[0]) <= 255))
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ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
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if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[1]) >= 0 && ft_atoi(tab[1]) <= 255))
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if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[1]) >= 0
|
||||
&& ft_atoi(tab[1]) <= 255))
|
||||
ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
|
||||
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[2]) >= 0 && ft_atoi(tab[2]) <= 255))
|
||||
if (ft_strlen(tab[0]) > 3 || !(ft_atoi(tab[2]) >= 0
|
||||
&& ft_atoi(tab[2]) <= 255))
|
||||
ft_exit("Error\nBad parameter in map file identifier(RGB)\n", img);
|
||||
check_value(tab, img);
|
||||
rgb->r = (unsigned char)ft_atoi(tab[0]);
|
||||
@ -118,7 +121,7 @@ void set_color(char *str, t_data *img)
|
||||
{
|
||||
char c;
|
||||
int index;
|
||||
char **tab;
|
||||
char **tab;
|
||||
|
||||
index = -1;
|
||||
while (str[++index])
|
||||
@ -140,7 +143,7 @@ void set_color(char *str, t_data *img)
|
||||
img->to_be_free.tab_two = 0;
|
||||
}
|
||||
|
||||
int check_texture_color(char **tab, t_data *img)
|
||||
int check_texture_color(char **tab, t_data *img)
|
||||
{
|
||||
int next;
|
||||
int index;
|
||||
@ -153,9 +156,13 @@ int check_texture_color(char **tab, t_data *img)
|
||||
ft_exit("Error\nBad syntax in map file (identifier)\n", img);
|
||||
while (index < next)
|
||||
{
|
||||
if (next_space(tab[index], 0) == 'N' || next_space(tab[index], 0) == 'S' || next_space(tab[index], 0) == 'W' || next_space(tab[index], 0) == 'E')
|
||||
if (next_space(tab[index], 0) == 'N'
|
||||
|| next_space(tab[index], 0) == 'S'
|
||||
|| next_space(tab[index], 0) == 'W'
|
||||
|| next_space(tab[index], 0) == 'E')
|
||||
set_texture_file(tab[index], img, next_space(tab[index], 0));
|
||||
else if (next_space(tab[index], 0) == 'F' || next_space(tab[index], 0) == 'C')
|
||||
else if (next_space(tab[index], 0) == 'F'
|
||||
|| next_space(tab[index], 0) == 'C')
|
||||
set_color(tab[index], img);
|
||||
else if (next_space(tab[index], 0))
|
||||
ft_exit("Error\nBad syntax in map file (identifier)\n", img);
|
||||
|
||||
44
srcs/test.c
44
srcs/test.c
@ -1,44 +0,0 @@
|
||||
#include "../includes/Cub3D.h"
|
||||
|
||||
int main()
|
||||
{
|
||||
void *mlx = mlx_init();
|
||||
void *win = mlx_new_window(mlx, 640, 360, "Tutorial Window - Create Image");
|
||||
|
||||
void *image = mlx_new_image(mlx, 640, 360);
|
||||
|
||||
// The following code goes here.
|
||||
int pixel_bits;
|
||||
int line_bytes;
|
||||
int endian;
|
||||
|
||||
char *buffer = mlx_get_data_addr(image, &pixel_bits, &line_bytes, &endian);
|
||||
|
||||
int color = 0xABCDEF;
|
||||
|
||||
if (pixel_bits != 32)
|
||||
color = mlx_get_color_value(mlx, color);
|
||||
|
||||
for(int y = 0; y < 360; ++y)
|
||||
for(int x = 0; x < 640; ++x)
|
||||
{
|
||||
int pixel = (y * line_bytes) + (x * 4);
|
||||
|
||||
if (endian == 1) // Most significant (Alpha) byte first
|
||||
{
|
||||
buffer[pixel + 0] = (color >> 24);
|
||||
buffer[pixel + 1] = (color >> 16) & 0xFF;
|
||||
buffer[pixel + 2] = (color >> 8) & 0xFF;
|
||||
buffer[pixel + 3] = (color) & 0xFF;
|
||||
}
|
||||
else if (endian == 0) // Least significant (Blue) byte first
|
||||
{
|
||||
buffer[pixel + 0] = (color) & 0xFF;
|
||||
buffer[pixel + 1] = (color >> 8) & 0xFF;
|
||||
buffer[pixel + 2] = (color >> 16) & 0xFF;
|
||||
buffer[pixel + 3] = (color >> 24);
|
||||
}
|
||||
}
|
||||
mlx_put_image_to_window(mlx, win, image, 0, 0);
|
||||
mlx_loop(mlx);
|
||||
}
|
||||
33
srcs/utils.c
33
srcs/utils.c
@ -6,7 +6,7 @@
|
||||
/* By: apommier <apommier@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2022/02/13 23:37:02 by apommier #+# #+# */
|
||||
/* Updated: 2022/06/15 15:53:35 by apommier ### ########.fr */
|
||||
/* Updated: 2022/06/15 18:13:51 by apommier ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -44,18 +44,15 @@ int quit_game(t_data *img)
|
||||
free(img->to_be_free.str);
|
||||
if (img->to_be_free.fd != -1)
|
||||
close(img->to_be_free.fd);
|
||||
|
||||
//free(img->map.texture.north);
|
||||
//free_double(img->map);
|
||||
exit(0);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
double deg_to_rad(double angle)
|
||||
double deg_to_rad(double angle)
|
||||
{
|
||||
return (angle * 3.14159265358979323846 / 180.0);
|
||||
}
|
||||
|
||||
double reset_angle(double angle)
|
||||
double reset_angle(double angle)
|
||||
{
|
||||
if (angle > 359)
|
||||
angle -= 360.0;
|
||||
@ -72,7 +69,7 @@ void ft_error(char *error_msg)
|
||||
|
||||
int update_pos(t_data *img)
|
||||
{
|
||||
int multiplicator;
|
||||
int multiplicator;
|
||||
|
||||
if (img->player.shift == 1)
|
||||
multiplicator = 4;
|
||||
@ -90,22 +87,22 @@ int update_pos(t_data *img)
|
||||
}
|
||||
if (img->player.side == 1)
|
||||
{
|
||||
img->player.x -= img->player.vy ;
|
||||
img->player.y += img->player.vx ;
|
||||
img->player.x -= img->player.vy;
|
||||
img->player.y += img->player.vx;
|
||||
}
|
||||
else if (img->player.side == -1)
|
||||
{
|
||||
img->player.x += img->player.vy; //* 5;
|
||||
img->player.y -= img->player.vx; //* 5;
|
||||
img->player.x += img->player.vy;
|
||||
img->player.y -= img->player.vx;
|
||||
}
|
||||
if (img->player.angle_side == -1)//fleche gauche
|
||||
if (img->player.angle_side == -1)
|
||||
{
|
||||
img->player.angle += 1;
|
||||
img->player.angle = reset_angle(img->player.angle);
|
||||
img->player.vx = cos(deg_to_rad(img->player.angle));
|
||||
img->player.vy = -sin(deg_to_rad(img->player.angle));
|
||||
}
|
||||
else if (img->player.angle_side == 1)//fleche droite
|
||||
else if (img->player.angle_side == 1)
|
||||
{
|
||||
img->player.angle -= 1;
|
||||
img->player.angle = reset_angle(img->player.angle);
|
||||
@ -115,9 +112,9 @@ int update_pos(t_data *img)
|
||||
return (0);
|
||||
}
|
||||
|
||||
void set_back(t_data *img)
|
||||
void set_back(t_data *img)
|
||||
{
|
||||
int x;
|
||||
int x;
|
||||
|
||||
x = 0;
|
||||
while (x < 512 * 960 * 4)
|
||||
@ -128,7 +125,7 @@ void set_back(t_data *img)
|
||||
{
|
||||
img->buffer[x + 0] = img->map.floor.b;
|
||||
img->buffer[x + 1] = img->map.floor.g;
|
||||
img->buffer[x + 2] =img->map.floor.r;
|
||||
img->buffer[x + 2] = img->map.floor.r;
|
||||
img->buffer[x + 3] = 0;
|
||||
}
|
||||
}
|
||||
@ -136,7 +133,7 @@ void set_back(t_data *img)
|
||||
{
|
||||
img->buffer[x + 0] = img->map.sky.b;
|
||||
img->buffer[x + 1] = img->map.sky.g;
|
||||
img->buffer[x + 2] =img->map.sky.r;
|
||||
img->buffer[x + 2] = img->map.sky.r;
|
||||
img->buffer[x + 3] = 0;
|
||||
}
|
||||
x += 4;
|
||||
|
||||
Loading…
Reference in New Issue
Block a user